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path: root/src/render/shaders/gl3/pervertexcolor.frag
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* Move defaults and geometries out of Qt3DRender and into Qt3DExtrasPaul Lemire2016-04-231-16/+0
* Do lighting calculation in world spaceLaszlo Agocs2015-12-101-3/+3
* Migrate PerVertexMaterial to be light-awareLaszlo Agocs2015-12-021-17/+4
* Add new material QPerVertexColorMaterialLorenz2015-03-111-0/+29