summaryrefslogtreecommitdiffstats
path: root/src/render
Commit message (Expand)AuthorAgeFilesLines
* Doc: Removed Qt3DCollision namespace and module docsVenugopal Shivashankar2016-01-211-0/+2
* GLSL 100 light include uses too many uniformsAndy Nichols2016-01-201-175/+1
* Added skeleton docs to geometry classesTomi Korpipää2016-01-2018-12/+1549
* Don't allocate QMutex members on the heap.Volker Krause2016-01-196-21/+13
* Fixed some documentation warningsTomi Korpipää2016-01-193-9/+4
* Android: handle image from assetsBogDan Vatra2016-01-111-1/+5
* Replace QTextStream with QString::splitRefMauro Persano2016-01-071-38/+52
* Avoid unnecessary detaching.Volker Krause2016-01-072-4/+4
* Fix RenderViewJob crash on Renderer shutdownMauro Persano2016-01-071-0/+2
* Add glBlendFunci() to GraphicsContext + GraphicsHelperWieland Hagen2016-01-0713-0/+53
* Sort GraphicsContext + GraphicsHelper methodsWieland Hagen2016-01-077-210/+211
* Add a few more QVector::reserve calls.Volker Krause2016-01-072-0/+3
* Avoid expensive multiple QString::arg usage on this hot path.Volker Krause2016-01-061-4/+3
* Fix dynamic texture provider property handlingLaszlo Agocs2016-01-065-8/+10
* Use QList::reserve.Volker Krause2016-01-062-0/+7
* Use QString::splitRef rather than QString::split.Volker Krause2016-01-061-1/+1
* Avoid expensive QHash::keys() call in obj loader.Volker Krause2016-01-051-6/+4
* Fix parameter mismatch in QDiffuseMapMaterialLaszlo Agocs2016-01-051-1/+1
* Move QTextStream creation out of the loop.Volker Krause2016-01-051-1/+2
* Fix target type for Texture3DSean Harmer2016-01-041-1/+1
* Added QPointSize RenderStateWieland Hagen2015-12-278-3/+255
* Add glPointSize() helper functionsWieland Hagen2015-12-2713-0/+67
* Fix slow down seen with long running applicationSean Harmer2015-12-221-1/+7
* Make parentEntityId privateKevin Ottens2015-12-181-1/+3
* The Renderer depends only on the QServiceLocatorKevin Ottens2015-12-185-11/+9
* Move the time property to the rendererKevin Ottens2015-12-187-12/+21
* Pass the QBackendNodeFactory to setSceneRootKevin Ottens2015-12-184-7/+5
* Destroy allocators in aspect not the rendererKevin Ottens2015-12-184-3/+4
* Make QBackendNodeFactory privateKevin Ottens2015-12-171-8/+9
* Move services() and jobManager() to the pimplKevin Ottens2015-12-173-7/+11
* Remove QAbstractAspect::setRootEntityKevin Ottens2015-12-172-5/+3
* Remove useless reimplementationsKevin Ottens2015-12-162-10/+0
* Change the idiom to clear null job dependenciesKevin Ottens2015-12-162-2/+2
* Add we mean it headersLaszlo Agocs2015-12-151-0/+11
* Add missing precision qualifiersLaszlo Agocs2015-12-153-3/+3
* Remove initialize/shutdown from APIv5.6.0-beta1Kevin Ottens2015-12-141-1/+0
* Turn all services private for nowKevin Ottens2015-12-126-5/+6
* Rename Q3D*Event to Q*Event and handle namespaceMike Krus2015-12-102-2/+0
* Move all raycasting code as private in Qt3DRenderKevin Ottens2015-12-1025-143/+886
* Bring the GLSL 1.00 fallback shader up-to-dateLaszlo Agocs2015-12-101-35/+170
* Reduce specular reflectivity defaultsLaszlo Agocs2015-12-106-7/+7
* Do lighting calculation in world spaceLaszlo Agocs2015-12-1033-155/+116
* Add support for spotlightsLaszlo Agocs2015-12-097-34/+59
* Fix Rendering to Scene3D on Raspberry Pi (maybe other ES2 devices)Andy Nichols2015-12-091-0/+4
* Added parameters to signals and made setters Q_SLOTSTomi Korpipää2015-12-09142-708/+1080
* Make QFrameAllocator privateKevin Ottens2015-12-083-3/+3
* QRenderAspect: register ComputeDispatch backend nodePaul Lemire2015-12-071-0/+3
* BackendNode for QComputeDispatchPaul Lemire2015-12-074-3/+179
* Add QDispatchCompute framegraph nodePaul Lemire2015-12-073-2/+216
* Separate GLSL 1.00 and newer shader snippets for lightsLaszlo Agocs2015-12-075-55/+331