summaryrefslogtreecommitdiffstats
path: root/src/render
Commit message (Expand)AuthorAgeFilesLines
...
* Warn if uint index type is not supported on ES2Laszlo Agocs2015-12-071-0/+10
* Use light type in the shadersLaszlo Agocs2015-12-072-9/+19
* Indicate light typeLaszlo Agocs2015-12-078-8/+44
* Temporarily disable triangle based pickingSean Harmer2015-12-041-1/+2
* Set lightCount properly with multiple Light componentsLaszlo Agocs2015-12-041-5/+4
* Fix directional lightsLaszlo Agocs2015-12-042-30/+33
* Add a default value for direction in QDirectionalLightLaszlo Agocs2015-12-041-0/+1
* QParameterMapping: Add enum values for UBO/SSBOPaul Lemire2015-12-041-1/+3
* Migrate NormalDiffuseSpecularMapMaterial to be light-awareLaszlo Agocs2015-12-0410-221/+24
* Migrate NormalDiffuseMap(Alpha)Material to be lights-awareLaszlo Agocs2015-12-0411-162/+164
* Factor out in QAbstractAspect common behaviorKevin Ottens2015-12-032-32/+2
* Move core/io content to render/geometry and ioKevin Ottens2015-12-0226-45/+924
* QAxisAlignedBoundingBox is used only in ObjLoaderKevin Ottens2015-12-025-3/+253
* Turns out QAbstractFunctor is specific to Qt3DRenderKevin Ottens2015-12-026-6/+150
* Migrate GoochMaterial to be light-awareLaszlo Agocs2015-12-023-31/+33
* Migrate PhongAlphaMaterial to be light-awareLaszlo Agocs2015-12-024-61/+12
* Migrate DiffuseSpecularMapMaterial to be light-awareLaszlo Agocs2015-12-024-69/+20
* Migrate PerVertexMaterial to be light-awareLaszlo Agocs2015-12-026-39/+20
* Move the QT3D_REGISTER_*_ASPECT macros to QAbstractAspectKevin Ottens2015-12-011-1/+0
* Update specular normalization factor and fix parameter listsLaszlo Agocs2015-12-012-4/+8
* Migrate DiffuseMapMaterial to be light-awareLaszlo Agocs2015-12-014-70/+18
* Rename back to adsModel()Laszlo Agocs2015-12-014-4/+4
* Unify the default and phong shadersLaszlo Agocs2015-12-0112-155/+22
* Fix warning, this QChar ctor is deprecatedKevin Ottens2015-12-011-1/+1
* Add light support to GL2/ES2 default shaderLaszlo Agocs2015-12-015-17/+57
* Clean up the shader directoryLaszlo Agocs2015-12-0122-587/+11
* Let There Be LightLaszlo Agocs2015-12-014-31/+37
* Fix QChar and QStringBuilder warnings in qshaderprogram.cppLaszlo Agocs2015-11-301-1/+1
* Add shader fragment for basic lightingLaszlo Agocs2015-11-302-0/+34
* Set number of lights on the fallback pathLaszlo Agocs2015-11-301-0/+1
* Add support for include in shader sourcesLaszlo Agocs2015-11-271-8/+27
* Add attenuation factors for point lightsLaszlo Agocs2015-11-273-0/+79
* Allow multiple lights per entityLaszlo Agocs2015-11-272-20/+25
* Fix the leaking of Bounding VolumesAndy Nichols2015-11-262-0/+7
* Add a default point light when none was specifiedLaszlo Agocs2015-11-261-0/+6
* Lights: set uniformsLaszlo Agocs2015-11-261-3/+18
* Expose eye position as a uniformLaszlo Agocs2015-11-262-0/+8
* Add a framegraph node for lightingLaszlo Agocs2015-11-269-3/+379
* Lights phase 1: infrastructureLaszlo Agocs2015-11-2629-179/+463
* Fix CalcGeometryTriangleVolumes header defineAndy Nichols2015-11-251-1/+1
* Add we mean it to the vao private headerLaszlo Agocs2015-11-251-0/+11
* Added missing export for QGoochMaterialTomi Korpipää2015-11-251-1/+1
* Change to qCDebug in LoadBufferJobLaszlo Agocs2015-11-241-1/+1
* Do not crash on null vaoLaszlo Agocs2015-11-241-1/+2
* Default framegraph -> enable frustum cullingPaul Lemire2015-11-242-1/+6
* RenderView: use FrameGraph to decide when frustum culling should be donePaul Lemire2015-11-243-1/+11
* RenderView: frustum cullingPaul Lemire2015-11-244-15/+53
* QRenderAspect: register QFrustumCulling/FrustumCulling creator functorPaul Lemire2015-11-241-0/+3
* FrustumCulling backend framegraph nodePaul Lemire2015-11-244-3/+164
* Add QFrustumCulling framegraph nodePaul Lemire2015-11-243-2/+121