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Author
Age
Files
Lines
...
*
Warn if uint index type is not supported on ES2
Laszlo Agocs
2015-12-07
1
-0
/
+10
*
Use light type in the shaders
Laszlo Agocs
2015-12-07
2
-9
/
+19
*
Indicate light type
Laszlo Agocs
2015-12-07
8
-8
/
+44
*
Temporarily disable triangle based picking
Sean Harmer
2015-12-04
1
-1
/
+2
*
Set lightCount properly with multiple Light components
Laszlo Agocs
2015-12-04
1
-5
/
+4
*
Fix directional lights
Laszlo Agocs
2015-12-04
2
-30
/
+33
*
Add a default value for direction in QDirectionalLight
Laszlo Agocs
2015-12-04
1
-0
/
+1
*
QParameterMapping: Add enum values for UBO/SSBO
Paul Lemire
2015-12-04
1
-1
/
+3
*
Migrate NormalDiffuseSpecularMapMaterial to be light-aware
Laszlo Agocs
2015-12-04
10
-221
/
+24
*
Migrate NormalDiffuseMap(Alpha)Material to be lights-aware
Laszlo Agocs
2015-12-04
11
-162
/
+164
*
Factor out in QAbstractAspect common behavior
Kevin Ottens
2015-12-03
2
-32
/
+2
*
Move core/io content to render/geometry and io
Kevin Ottens
2015-12-02
26
-45
/
+924
*
QAxisAlignedBoundingBox is used only in ObjLoader
Kevin Ottens
2015-12-02
5
-3
/
+253
*
Turns out QAbstractFunctor is specific to Qt3DRender
Kevin Ottens
2015-12-02
6
-6
/
+150
*
Migrate GoochMaterial to be light-aware
Laszlo Agocs
2015-12-02
3
-31
/
+33
*
Migrate PhongAlphaMaterial to be light-aware
Laszlo Agocs
2015-12-02
4
-61
/
+12
*
Migrate DiffuseSpecularMapMaterial to be light-aware
Laszlo Agocs
2015-12-02
4
-69
/
+20
*
Migrate PerVertexMaterial to be light-aware
Laszlo Agocs
2015-12-02
6
-39
/
+20
*
Move the QT3D_REGISTER_*_ASPECT macros to QAbstractAspect
Kevin Ottens
2015-12-01
1
-1
/
+0
*
Update specular normalization factor and fix parameter lists
Laszlo Agocs
2015-12-01
2
-4
/
+8
*
Migrate DiffuseMapMaterial to be light-aware
Laszlo Agocs
2015-12-01
4
-70
/
+18
*
Rename back to adsModel()
Laszlo Agocs
2015-12-01
4
-4
/
+4
*
Unify the default and phong shaders
Laszlo Agocs
2015-12-01
12
-155
/
+22
*
Fix warning, this QChar ctor is deprecated
Kevin Ottens
2015-12-01
1
-1
/
+1
*
Add light support to GL2/ES2 default shader
Laszlo Agocs
2015-12-01
5
-17
/
+57
*
Clean up the shader directory
Laszlo Agocs
2015-12-01
22
-587
/
+11
*
Let There Be Light
Laszlo Agocs
2015-12-01
4
-31
/
+37
*
Fix QChar and QStringBuilder warnings in qshaderprogram.cpp
Laszlo Agocs
2015-11-30
1
-1
/
+1
*
Add shader fragment for basic lighting
Laszlo Agocs
2015-11-30
2
-0
/
+34
*
Set number of lights on the fallback path
Laszlo Agocs
2015-11-30
1
-0
/
+1
*
Add support for include in shader sources
Laszlo Agocs
2015-11-27
1
-8
/
+27
*
Add attenuation factors for point lights
Laszlo Agocs
2015-11-27
3
-0
/
+79
*
Allow multiple lights per entity
Laszlo Agocs
2015-11-27
2
-20
/
+25
*
Fix the leaking of Bounding Volumes
Andy Nichols
2015-11-26
2
-0
/
+7
*
Add a default point light when none was specified
Laszlo Agocs
2015-11-26
1
-0
/
+6
*
Lights: set uniforms
Laszlo Agocs
2015-11-26
1
-3
/
+18
*
Expose eye position as a uniform
Laszlo Agocs
2015-11-26
2
-0
/
+8
*
Add a framegraph node for lighting
Laszlo Agocs
2015-11-26
9
-3
/
+379
*
Lights phase 1: infrastructure
Laszlo Agocs
2015-11-26
29
-179
/
+463
*
Fix CalcGeometryTriangleVolumes header define
Andy Nichols
2015-11-25
1
-1
/
+1
*
Add we mean it to the vao private header
Laszlo Agocs
2015-11-25
1
-0
/
+11
*
Added missing export for QGoochMaterial
Tomi Korpipää
2015-11-25
1
-1
/
+1
*
Change to qCDebug in LoadBufferJob
Laszlo Agocs
2015-11-24
1
-1
/
+1
*
Do not crash on null vao
Laszlo Agocs
2015-11-24
1
-1
/
+2
*
Default framegraph -> enable frustum culling
Paul Lemire
2015-11-24
2
-1
/
+6
*
RenderView: use FrameGraph to decide when frustum culling should be done
Paul Lemire
2015-11-24
3
-1
/
+11
*
RenderView: frustum culling
Paul Lemire
2015-11-24
4
-15
/
+53
*
QRenderAspect: register QFrustumCulling/FrustumCulling creator functor
Paul Lemire
2015-11-24
1
-0
/
+3
*
FrustumCulling backend framegraph node
Paul Lemire
2015-11-24
4
-3
/
+164
*
Add QFrustumCulling framegraph node
Paul Lemire
2015-11-24
3
-2
/
+121
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