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* Fix memory leakv5.10.0-beta3Jesus Fernandez2017-10-241-0/+1
* Remove qfirstpersoncameracontroller_p.h from defaults.priFriedemann Kleint2017-10-201-1/+0
* Doc: add doc to undocumented classes qt3dv5.10.0-beta2Nico Vertriest2017-10-132-6/+82
* Connect the normal parameter to the right signalKevin Ottens2017-10-131-1/+1
* Have all the Phong variations based on a graphKevin Ottens2017-10-1325-307/+609
* Doc: Add the correct namespace for QAbstractCameraControllerTopi Reinio2017-10-121-1/+1
* Doc: add doc to undocumented methods in qt3dwindow.cppNico Vertriest2017-10-091-1/+27
* Fix animation local time calculation when changing playbackRateJuan José Casafranca2017-10-0610-51/+143
* Fix setting running property when animators finishSean Harmer2017-10-061-0/+1
* Fix dolly in/out speed calculationSean Harmer2017-10-061-1/+1
* Add qDebug operator for MappingDataSean Harmer2017-10-061-0/+15
* Don't warn about buffers with unknown attribute typesSean Harmer2017-10-061-2/+0
* Support loading animation data from glTF 2 filesSean Harmer2017-10-064-23/+1125
* Decompose a new quaternion rotation into euler anglesSean Harmer2017-10-062-21/+34
* Merge branch '5.9' into 5.10Sean Harmer2017-10-052-18/+61
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| * Fix reformatting of clip evaluation resultsSean Harmer2017-10-051-12/+48
| * Improve debug output for fcurvesSean Harmer2017-10-051-6/+19
* | Add Qt3DExtras::QAbstractCameraControllerv5.10.0-beta1Andy Maloney2017-10-0310-843/+810
* | Update render aspect skeleton's local posesSean Harmer2017-10-031-1/+6
* | Initialize callback to nullptr in MappingData structSean Harmer2017-10-031-1/+1
* | Clear channel component indices for those not present in animationSean Harmer2017-10-033-3/+10
* | Update the local poses of the skeleton in the animation aspectSean Harmer2017-10-036-1/+85
* | Extend buildPropertyMappings to support skeleton mapping use caseSean Harmer2017-10-034-21/+92
* | Merge branch '5.9' into 5.10Sean Harmer2017-09-3013-92/+100
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| * Remove unused buildPropertyMappings() overload and testsSean Harmer2017-09-292-61/+0
| * Move the non-blended animation codepath closer to the blended oneSean Harmer2017-09-294-15/+39
| * Add unit test for FindRunningClipAnimatorsJobSean Harmer2017-09-291-1/+9
| * Add convenience function to ChannelMapper to return list of MappingsSean Harmer2017-09-272-0/+32
| * Ensure meshName gets used in the functorSean Harmer2017-09-271-2/+4
| * Actually get matching clip indices for componentsSean Harmer2017-09-261-7/+6
| * Avoid deep copy in loopSean Harmer2017-09-261-1/+1
| * Fix gathering clip value node idsSean Harmer2017-09-262-1/+5
| * Copy size and pixelRatio when switching activeFrameGraphAnders Hafreager2017-09-241-1/+4
| * Don't crash objgeometryloader on ill-formed face, just ignoreWieland Hagen2017-09-221-1/+1
| * Clear TextureData flag after texture uploadWieland Hagen2017-09-151-0/+1
* | Doc: add doc to class AssimpImporterNico Vertriest2017-09-291-3/+3
* | Doc: add doc to classes GLTFImporter and GLTFExporterNico Vertriest2017-09-292-4/+54
* | Since the ES2 includes use FP make sure it is definedKevin Ottens2017-09-273-0/+6
* | ES2 has gl_FragColor and not gl_fragColorKevin Ottens2017-09-271-1/+1
* | Add phongFunction to the nodes prototypesKevin Ottens2017-09-271-0/+34
* | Add ES2 rules for the worldSpaceToTangentSpaceMatrix node prototypeKevin Ottens2017-09-271-0/+9
* | Move phongFunction in its own include fileKevin Ottens2017-09-2719-269/+423
* | Add textureScale to MetalRoughMaterialKevin Ottens2017-09-273-0/+35
* | Move most vertex shaders into a unified oneKevin Ottens2017-09-2717-186/+105
* | Fix clock sync for the blendedclipanimatorJuan José Casafranca2017-09-271-0/+2
* | Remove the *alpha.frag from extrasKevin Ottens2017-09-277-120/+4
* | PhongAlpha: encode the alpha in kdKevin Ottens2017-09-275-26/+23
* | Wrap adsModel into phongFunctionKevin Ottens2017-09-2521-130/+136
* | Base PerVertexColorMaterial on adsModelKevin Ottens2017-09-255-161/+8
* | Get rid of adsModelNormalMappedKevin Ottens2017-09-2213-262/+159