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* Fix OnDemand rendering with Scene3Dv5.14.0-rc2v5.14.0Paul Lemire2019-12-046-11/+41
* Fix compile warning (again)Mike Krus2019-11-151-1/+1
* Use builtin test to detect support for threaded GLMike Krus2019-11-151-58/+2
* Disable threaded rendering macOS 10.14 and laterMike Krus2019-11-146-3/+82
* Merge remote-tracking branch 'origin/5.13' into 5.14Liang Qi2019-11-141-1/+1
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| * QNode: stop using hash<node,connection> for bookkeeping5.13Paul Lemire2019-11-042-9/+17
| * Fix the way we compute light positionsPaul Lemire2019-10-291-1/+2
* | PackUniformHash to QVectorPaul Lemire2019-11-146-19/+68
* | Remove redundant std::moveThiago Macieira2019-11-131-1/+1
* | Doc: Fix documentation warningsTopi Reinio2019-11-1334-82/+144
* | FilterProximityJob: only run it if our RV requires proximity filteringPaul Lemire2019-11-132-2/+3
* | Uniform: use QVarLengthArray<16 ,float> instead of <4, float>Paul Lemire2019-11-131-1/+1
* | ShaderParameterPack: stop calling hash.clear() in dtorPaul Lemire2019-11-121-1/+0
* | Reduce allocations when building stringsMike Krus2019-11-081-7/+20
* | Fix compile warningsMike Krus2019-11-082-6/+4
* | QNode: stop using hash<node,connection> for bookkeepingv5.14.0-beta3Paul Lemire2019-11-042-9/+17
* | Buffer: make sure we force allocate before doing partial updatesPaul Lemire2019-10-301-9/+20
* | Set Loading status on QMesh when functor changesMike Krus2019-10-301-1/+9
* | Fix status change on QTextureLoaderMike Krus2019-10-303-11/+10
* | Scene3DView: don't forget to mark SGNode as visiblePaul Lemire2019-10-301-0/+2
* | Convert EntityRenderCommandData to struct of vectorsPaul Lemire2019-10-298-43/+90
* | Compute renderables/computables/lights once instead of once per RVPaul Lemire2019-10-296-227/+149
* | Fix frame advance serviceMike Krus2019-10-282-4/+13
* | GLTexture: fix shared texture id handlingPaul Lemire2019-10-281-11/+10
* | LightGatherer: reset values before runningPaul Lemire2019-10-281-0/+3
* | Fix the way we compute light positionsPaul Lemire2019-10-281-1/+2
* | Scene3D: handle aspect ratio updates in Underlay modePaul Lemire2019-10-281-13/+33
* | QNode::updateNode: ensure postConstructorInit of node is calledPaul Lemire2019-10-281-0/+5
* | Merge remote-tracking branch 'origin/5.13' into 5.14Qt Forward Merge Bot2019-10-262-0/+43
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| * Add documentation for PhongAlphaMaterial propertiesMats Honkamaa2019-10-171-0/+35
| * Add BufferCapture QML documentationMats Honkamaa2019-10-171-0/+8
* | Fix skeleton loadingMike Krus2019-10-253-17/+24
* | Fix missing status change in QSceneLoaderMike Krus2019-10-251-0/+3
* | Fix crash in Scene3DViewMike Krus2019-10-252-9/+10
* | Add manual test to check manual render loopPaul Lemire2019-10-251-0/+4
* | Scene3D: halt Qt3D simulation loop while not visiblePaul Lemire2019-10-251-0/+11
* | ComputeCommand: add unit tests for manual trigger modePaul Lemire2019-10-241-1/+4
* | Revert post FF changesMike Krus2019-10-243-15/+9
* | Revert removal of more sceneChanged methodsMike Krus2019-10-244-0/+20
* | Fix Scene2D initializationMike Krus2019-10-231-4/+12
* | Update jobs to remove post FF changesMike Krus2019-10-2237-60/+34
* | Fix post FF API changesMike Krus2019-10-2221-201/+149
* | Renderer: build cache data for new RenderViewsPaul Lemire2019-10-221-8/+11
* | Update plugins.qmltypes for 5.14Kai Koehne2019-10-228-19/+463
* | Restore sceneChangeEvent overload that were removedPaul Lemire2019-10-2234-1/+124
* | ComputeCommand/SubtreeEnabler use direct sync job to update frontendPaul Lemire2019-10-226-49/+43
* | Remove remaining messaging code in QSkeletonLoaderMike Krus2019-10-221-12/+0
* | QMouseEvent: fix BIC issue following Modifier/Modifiers changePaul Lemire2019-10-222-11/+10
* | Remove old code from animation classes & update testsMike Krus2019-10-212-12/+0
* | Convent SendBufferCaptureJob to direct syncPaul Lemire2019-10-217-51/+78