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* Fix compilation error with -no-avx2Laurent Rineau2020-08-312-4/+4
* Improve third-party license information about assimpKai Koehne2020-08-276-14/+255
* Fix third-party license information about imguiKai Koehne2020-08-273-1/+74
* opengl: add envlight texture alias to texture unit checkPaul Lemire2020-08-271-4/+8
* Rework Scene3D to fix potential crash on shutdownPaul Lemire2020-08-257-209/+333
* Scene3DRenderer: remove use of deprecated createTextureFromIdPaul Lemire2020-08-251-1/+5
* Job Graph dump improvementsPaul Lemire2020-08-259-21/+47
* EnvLight uniforms add name aliasesPaul Lemire2020-08-251-2/+12
* ClearBuffers: fix member initialization from uninitialized valuePaul Lemire2020-08-242-2/+2
* Protect accesses to the Render cachePaul Lemire2020-08-041-1/+4
* QShaderGenerator: generate node headers in the same order as statementsNicolas Guichard2020-07-311-58/+28
* rhi: fix SubmissionContext::loadShader for Unicode filesNicolas Guichard2020-07-161-7/+12
* ES2: Clarify warnings about MSAAPaul Lemire2020-07-101-2/+4
* Fix crash when picking entity with boundingPositionAttribute setVolker Enderlein2020-07-011-2/+0
* QLogicAspect: use QAspectJob::postFrame to drive FrameAction updatesPaul Lemire2020-07-016-62/+42
* Animation Handler: assign iterator on erasePaul Lemire2020-07-011-3/+3
* Delete offscreen surface when doneMike Krus2020-06-301-0/+2
* Fix boundingVolumePositionAttribute handlingVolker Enderlein2020-06-261-27/+31
* Fix QBuffer::updateData being called several times in a rowPaul Lemire2020-06-183-8/+23
* Blit: Fix attachment binding pointPaul Lemire2020-06-161-2/+19
* Disconnect the context connection when the GLShader is deletedAndy Shaw2020-06-152-0/+7
* Fix a broken merge resolutionGiuseppe D'Angelo2020-06-091-18/+16
* Fix a QString::arg() placeholderGiuseppe D'Angelo2020-06-081-1/+1
* ShaderParameterPack: use std::vectorPaul Lemire2020-06-045-46/+59
* Leverage RV cache to reuse render commands when possiblePaul Lemire2020-06-0412-430/+576
* QResourcesManager: switch to std::vectorPaul Lemire2020-06-0416-62/+66
* Use surfaceSize as this will always be validAndy Shaw2020-05-291-1/+1
* RenderViewBuilder improvementsPaul Lemire2020-05-286-61/+134
* Reduce uniform copiesJean-Michaël Celerier2020-05-272-11/+29
* Centralize the maxThreadCount informationPaul Lemire2020-05-273-20/+19
* Add missing overrideAlexander Volkov2020-05-254-4/+4
* Suppress the warning about binary JSON being deprecatedThiago Macieira2020-05-201-0/+3
* Fix Clang 10 warning about initialization in the wrong orderThiago Macieira2020-05-201-1/+1
* Fix Clang 10 warning about array size division being misleadingThiago Macieira2020-05-201-1/+1
* Fix Clang 10 warning about creating copies in range-forThiago Macieira2020-05-203-3/+3
* Fix warning that QHash::unite is deprecatedThiago Macieira2020-05-202-2/+6
* Release rendertargets on destructionPaul Lemire2020-05-183-0/+10
* Merge remote-tracking branch 'origin/5.15.0' into 5.15Qt Forward Merge Bot2020-05-143-10/+29
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| * QShaderGraph: disable edges connected to disabled nodesv5.15.0-rc2v5.15.0-rc1v5.15.0Nicolas Guichard2020-04-271-10/+12
| * Reduce CommandBuilding/Update job spawning thresholdPaul Lemire2020-04-241-4/+4
| * Add missing private warningMike Krus2020-04-241-0/+14
| * Unregister the event filter when the render aspect is unregisteredAndy Shaw2020-04-241-0/+3
* | Remove a dead store in Scene3DRendererJean-Michaël Celerier2020-05-071-1/+1
* | Reduce CommandBuilding/Update job spawning thresholdPaul Lemire2020-04-231-4/+4
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* Add missing include to properly resolve QT_CONFIG(vulkan)Paul Lemire2020-04-221-0/+1
* rhi: apply clang-format to the whole plug-inJean-Michaël Celerier2020-04-2238-2293/+2580
* rhi: Rework uniform processingJean-Michaël Celerier2020-04-228-207/+246
* rhi: fix another memory leakJean-Michaël Celerier2020-04-221-1/+0
* rhi: Fix a memory leakJean-Michaël Celerier2020-04-221-0/+1
* rhi: Fix texture uploadJean-Michaël Celerier2020-04-221-89/+111