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* Merge remote-tracking branch 'origin/tqtc/lts-5.15.6' into tqtc/lts-5.15-open...v5.15.6-lts-lgplTarja Sundqvist2022-08-1614-110/+150
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| * Picking: reuse LayerFilterJob to perform layer filteringPaul Lemire2021-08-097-98/+88
| * Add missing sampler types and sizes to gl4 helpersJim Albamont2021-08-041-0/+11
| * Trigger an update on the quick window when creating a render aspectSean Harmer2021-08-041-0/+2
| * Render enough frames to flush the Qt3D pipeline when dirtySean Harmer2021-08-042-11/+19
| * Fix for QShaderNode fix that selected highest version number of a rulePaul Lemire2021-08-031-5/+9
| * CameraLens: use ParametersDirty rather than AllDirtyPaul Lemire2021-08-021-2/+2
| * Rerun bounding volume update jobs when entity enabled property changesPaul Lemire2021-07-301-3/+6
| * Fix multi-view pickingMike Krus2021-06-154-2/+24
| * Don't export QKeyFrame which is fully implemented in the headerPaul Lemire2021-06-101-1/+1
* | Merge remote-tracking branch 'origin/tqtc/lts-5.15.5' into tqtc/lts-5.15-open...v5.15.5-lts-lgplTarja Sundqvist2022-05-162-1/+6
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| * ObjectPicker: ensure pristine pickers are handledNicolas Guichard2021-05-061-0/+5
| * Fix call to drawBuffers in SubmissionContextMauro Persano2021-05-031-1/+1
* | Merge remote-tracking branch 'origin/tqtc/lts-5.15.4' into tqtc/lts-5.15-open...v5.15.4-lts-lgplTarja Sundqvist2022-04-071-1/+1
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| * Restore ObjectLevelLockingPolicy on ShaderManagerPaul Lemire2021-03-311-1/+1
* | Revert "Update commercial license headers"v5.15.3-lts-lgplTarja Sundqvist2021-03-231563-31114/+31114
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* Fix light uniforms not properly being updatedPaul Lemire2021-02-032-1/+8
* Update commercial license headersTarja Sundqvist2021-02-021563-31114/+31114
* Fix parameter priorization documentationAntti Määttä2021-01-185-21/+30
* qpicktriangleevent_p.h Add missing private API warningPaul Lemire2021-01-041-0/+11
* Fix sampler2DArrayShadow uniform in QShaderGeneratorJim Albamont2020-12-281-1/+1
* Print warning about using primitive restart on ES2Mike Krus2020-12-221-0/+5
* Allow assimp to compile on non-gcc compilersJoni Poikelin2020-12-111-1/+1
* Fix binding of CubeMapArray texturesJim Albamont2020-12-113-6/+6
* Fix disabling shader cache via environment variableJim Albamont2020-12-091-1/+1
* QShaderProgramBuilder: add documentation related to cachingPaul Lemire2020-12-071-0/+32
* OpenGL renderer: fix use of outdated VAO when shader is reloadedPaul Lemire2020-12-013-7/+27
* SyncRenderViewPreCommandUpdate: fix a few odd casesPaul Lemire2020-12-011-10/+8
* Only set the state flag after having merged with the other statesPaul Lemire2020-12-011-1/+1
* Introduce QGeometryRendererPrivate::sortIndexMike Krus2020-11-226-1/+40
* Add mipmaps count to QAbstracTexturePrivateJuan José Casafranca2020-11-053-0/+3
* Scene3DItem: release frontend/backend tree on destructionPaul Lemire2020-11-051-3/+28
* Fix GLTexture cleanupPaul Lemire2020-11-051-0/+1
* Check if texture upload is full sizedJuan Casafranca2020-11-031-6/+23
* Handle invalid entity names in QSceneLoader::componentMichael Brasser2020-11-021-0/+2
* Add dedicated Qt3D.Renderer.ShaderCache logging categoryPaul Lemire2020-11-023-6/+17
* Add caching mechanism to ShaderBuilderPaul Lemire2020-11-023-5/+112
* Document how the font is used for extruded textMichael Brasser2020-10-232-0/+16
* Update QShaderFormat matching logic to account for RHI shader snippetsMichael Brasser2020-10-231-0/+3
* Expand QPaintedTextureImage documentationMichael Brasser2020-10-221-2/+15
* Document the origin of extruded textMichael Brasser2020-10-212-0/+8
* Avoid multiple animation updatesMike Krus2020-10-161-3/+6
* RenderView: remove warning about no CameraSelector being setPaul Lemire2020-10-071-2/+0
* QFrameGraphNodePrivate: add private exportPaul Lemire2020-10-051-1/+2
* Fix a crash when node is added and destroyed immediatelySean Harmer2020-10-051-0/+5
* Fix OpenGL ES 3 shaders for QDebugOverlayMichael Brasser2020-10-021-3/+5
* Set upload options for compressed texturesJuan José Casafranca2020-10-021-1/+1
* Pass the raw data to the texture data extractorJuan José Casafranca2020-10-022-4/+5
* Fix the assimp scene parser clauseSean Harmer2020-10-011-1/+1
* Ensure Scene3D re-renders when a backend node is updatedSean Harmer2020-10-013-3/+20