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* Remove unused ListAllocationPolicy.Volker Krause2016-01-122-74/+0
* Android: handle image from assetsBogDan Vatra2016-01-111-1/+5
* Fix crash when Scene3DItem is removed from sceneMauro Persano2016-01-112-32/+34
* Fix race on QAspectManager shutdownMauro Persano2016-01-082-0/+5
* Replace QTextStream with QString::splitRefMauro Persano2016-01-071-38/+52
* Use QFuture::waitForFinished directly.Volker Krause2016-01-071-7/+2
* Avoid unnecessary detaching.Volker Krause2016-01-072-4/+4
* Fix RenderViewJob crash on Renderer shutdownMauro Persano2016-01-071-0/+2
* Add glBlendFunci() to GraphicsContext + GraphicsHelperWieland Hagen2016-01-0713-0/+53
* Sort GraphicsContext + GraphicsHelper methodsWieland Hagen2016-01-077-210/+211
* Add a few more QVector::reserve calls.Volker Krause2016-01-073-0/+4
* Support KHR_materials_common in the glTF parserLaszlo Agocs2016-01-072-13/+123
* Use .qgltf extension for qgltf-generated glTF filesLaszlo Agocs2016-01-071-1/+1
* Avoid expensive multiple QString::arg usage on this hot path.Volker Krause2016-01-061-4/+3
* Fix dynamic texture provider property handlingLaszlo Agocs2016-01-065-8/+10
* Use QList::reserve.Volker Krause2016-01-062-0/+7
* Use QString::splitRef rather than QString::split.Volker Krause2016-01-061-1/+1
* Fix leak, less copyingFrank Meerkoetter2016-01-051-2/+3
* Avoid frequent method lookups by name.Volker Krause2016-01-051-2/+11
* Avoid expensive QHash::keys() call in obj loader.Volker Krause2016-01-051-6/+4
* Fix parameter mismatch in QDiffuseMapMaterialLaszlo Agocs2016-01-051-1/+1
* Move QTextStream creation out of the loop.Volker Krause2016-01-051-1/+2
* Fix target type for Texture3DSean Harmer2016-01-041-1/+1
* Add "We mean it" warningSean Harmer2016-01-021-0/+11
* Fix plugin name for static builds (iOS)Mike Krus2015-12-301-1/+1
* Stop using enum references that require C++11.Raphael Kubo da Costa2015-12-303-29/+29
* Added QPointSize RenderStateWieland Hagen2015-12-279-3/+257
* Add glPointSize() helper functionsWieland Hagen2015-12-2713-0/+67
* Add debug code to catch errors with removing job dependenciesSean Harmer2015-12-222-0/+8
* Fix slow down seen with long running applicationSean Harmer2015-12-221-1/+7
* Allow device integration impls to see the aspectKevin Ottens2015-12-212-0/+9
* Move the signals earlier in definitionKevin Ottens2015-12-182-8/+8
* Make parentEntityId privateKevin Ottens2015-12-184-8/+11
* The Renderer depends only on the QServiceLocatorKevin Ottens2015-12-185-11/+9
* Move the time property to the rendererKevin Ottens2015-12-187-12/+21
* Pass the QBackendNodeFactory to setSceneRootKevin Ottens2015-12-184-7/+5
* Destroy allocators in aspect not the rendererKevin Ottens2015-12-184-3/+4
* Make QAspectJobProviderInterface privateKevin Ottens2015-12-176-10/+33
* Make QSceneObserverInterface privateKevin Ottens2015-12-178-21/+30
* Make QBackendNodeFactory privateKevin Ottens2015-12-178-30/+42
* Add QuaternionAnimationLaszlo Agocs2015-12-175-4/+397
* Make clearBackendNode privateKevin Ottens2015-12-173-7/+8
* executeCommand is meant to be reimpl not calledKevin Ottens2015-12-171-2/+4
* Get rid of isShuttingDown()Kevin Ottens2015-12-173-9/+3
* Move services() and jobManager() to the pimplKevin Ottens2015-12-177-19/+20
* Move QAbstractAspect::registerAspect() to the pimplKevin Ottens2015-12-174-9/+9
* Remove QAbstractAspect::setRootEntityKevin Ottens2015-12-174-15/+16
* QInputDeviceIntegration can register backend typesKevin Ottens2015-12-173-2/+24
* Make QInputDeviceIntegration::initialize() saferKevin Ottens2015-12-175-4/+17
* Add missing pimpl to QInputeDeviceIntegrationKevin Ottens2015-12-174-2/+91