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qt/qt3d.git
5.10
5.11
5.12
5.13
5.14
5.15
5.5
5.6
5.7
5.8
5.9
6.0
6.1
6.2
6.2.0
6.2.4
6.3
6.4
6.4.0
6.4.1
6.4.2
6.4.3
6.5
6.5.0
6.5.1
6.5.2
6.5.3
6.6
6.6.0
6.6.1
6.6.2
6.6.3
6.7
6.7.0
6.7.1
dev
qt4
wip/animation
wip/cmake
wip/particles
wip/physics
wip/qtquickintegration
wip/refactor
wip/rhi-renderer
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Commit message (
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Author
Age
Files
Lines
...
*
Qt3DWindow: request OpenGL API and renderer on 5.15
Paul Lemire
2021-02-24
1
-4
/
+12
*
Fix doc conflict about FilterKey of RenderPass and RenderPassFilter
Yuya Nishihara
2021-02-24
1
-2
/
+2
*
Scene3DSGMaterialShader: restore 5.15 code
Paul Lemire
2021-02-23
2
-1
/
+97
*
QScene: fix crash when using 5.15
Paul Lemire
2021-02-23
1
-6
/
+1
*
Scene3DRenderer: 5.15 pass a pointer to the native texture id
Paul Lemire
2021-02-23
1
-1
/
+1
*
QShaderProgram/Documentation: Fix malformed table in the Qt for Python docs
Friedemann Kleint
2021-02-15
1
-69
/
+69
*
CMake: Re-regenerate configure-related files
Joerg Bornemann
2021-02-12
10
-66
/
+189
*
Minor fixes to compile against 5.15
Paul Lemire
2021-02-01
7
-5
/
+30
*
Fix MSVC warning about inconsistent DLL linkage of QAnimationClipData operato...
Friedemann Kleint
2021-01-29
1
-4
/
+4
*
Fix a number of MSVC int conversion warnings
Friedemann Kleint
2021-01-29
22
-56
/
+56
*
Make Qt3DWindow handle default surface format more gracefully
Mike Krus
2021-01-27
2
-10
/
+26
*
Fix light uniforms not properly being updated
Paul Lemire
2021-01-27
2
-1
/
+8
*
Only declare staticVulkanInstance if QT_CONFIG(vulkan)
Paul Lemire
2021-01-27
1
-0
/
+5
*
Update qt/qtquick3d-assimp submodule
Jani Heikkinen
2021-01-18
1
-0
/
+0
*
Fix parameter priorization documentation
Antti Määttä
2021-01-18
5
-21
/
+30
*
Clean up use to QVector vs QList
Mike Krus
2021-01-11
1
-7
/
+7
*
Update QtQuick API to build with 5.15
Mike Krus
2021-01-11
16
-4
/
+78
*
Remove QFrameAllocator (again)
Mike Krus
2021-01-11
13
-596
/
+11
*
Port QText2DEntity to use std::vector
Mike Krus
2021-01-11
4
-35
/
+40
*
Convert QExtrudedTextGeometryPrivate to use std::vector
Mike Krus
2021-01-11
1
-22
/
+21
*
Clean up error logging
Mike Krus
2021-01-11
1
-43
/
+49
*
Handle changes in QMetaType API
Mike Krus
2021-01-08
7
-1
/
+57
*
Use correct Y axis orientation
Mike Krus
2021-01-08
1
-1
/
+1
*
Update QQMLPropertyList API
Mike Krus
2021-01-08
63
-1622
/
+1226
*
Categorise warnings
Mike Krus
2021-01-08
1
-4
/
+4
*
Qt3DWindow::setupWindowSurface set QT3D_RENDERER env variable if unset
Paul Lemire
2021-01-07
1
-6
/
+16
*
Drop use of QVector in GLTFSkeletonLoader
Mike Krus
2021-01-05
2
-24
/
+24
*
Drop use of QVector in MovingAverage
Mike Krus
2021-01-05
2
-3
/
+4
*
Enable compiling non-QML API against Qt 5.15
Mike Krus
2021-01-05
11
-8
/
+27
*
Restore use of QVector in private API
Mike Krus
2021-01-05
45
-198
/
+196
*
qpicktriangleevent_p.h Add missing private API warning
Paul Lemire
2021-01-04
1
-0
/
+11
*
Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPE
Andreas Buhr
2020-12-22
15
-25
/
+25
*
Load rhi backend by default
Paul Lemire
2020-12-18
1
-1
/
+1
*
Print warning about using primitive restart on ES2
Mike Krus
2020-12-17
1
-0
/
+5
*
RHI: compute viewport based on rendertarget size
Paul Lemire
2020-12-16
1
-6
/
+7
*
Doc: Fix qdoc syntax error
Nico Vertriest
2020-12-16
1
-2
/
+2
*
Clean up configuration of Extras module
Mike Krus
2020-12-15
1
-3
/
+3
*
Fix plugin names for 3DInput
Mike Krus
2020-12-15
1
-1
/
+1
*
CMake: Fix .prl file generation
Joerg Bornemann
2020-12-15
1
-6
/
+6
*
Fix feature names in cmake
Mike Krus
2020-12-11
1
-14
/
+14
*
Fix binding of CubeMapArray textures
Jim Albamont
2020-12-11
3
-6
/
+6
*
Add missing sampler types and sizes to gl4 helpers
Jim Albamont
2020-12-11
1
-0
/
+11
*
Fix sampler2DArrayShadow uniform in QShaderGenerator
Jim Albamont
2020-12-11
1
-1
/
+1
*
Fix disabling shader cache via environment variable
Jim Albamont
2020-12-10
1
-1
/
+1
*
QShaderProgram: fix documentation
Paul Lemire
2020-12-10
1
-2
/
+2
*
Add documentation for RHI porting
Paul Lemire
2020-12-07
3
-0
/
+408
*
QShaderProgramBuilder: add documentation related to caching
Paul Lemire
2020-12-07
1
-0
/
+32
*
Force command filtering based on frustum culling result
Paul Lemire
2020-12-01
1
-2
/
+5
*
Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1
Paul Lemire
2020-12-01
11
-66
/
+30
*
OpenGL renderer: fix use of outdated VAO when shader is reloaded
Paul Lemire
2020-12-01
3
-7
/
+27
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