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* Qt3DWindow: request OpenGL API and renderer on 5.15Paul Lemire2021-02-241-4/+12
* Fix doc conflict about FilterKey of RenderPass and RenderPassFilterYuya Nishihara2021-02-241-2/+2
* Scene3DSGMaterialShader: restore 5.15 codePaul Lemire2021-02-232-1/+97
* QScene: fix crash when using 5.15Paul Lemire2021-02-231-6/+1
* Scene3DRenderer: 5.15 pass a pointer to the native texture idPaul Lemire2021-02-231-1/+1
* QShaderProgram/Documentation: Fix malformed table in the Qt for Python docsFriedemann Kleint2021-02-151-69/+69
* CMake: Re-regenerate configure-related filesJoerg Bornemann2021-02-1210-66/+189
* Minor fixes to compile against 5.15Paul Lemire2021-02-017-5/+30
* Fix MSVC warning about inconsistent DLL linkage of QAnimationClipData operato...Friedemann Kleint2021-01-291-4/+4
* Fix a number of MSVC int conversion warningsFriedemann Kleint2021-01-2922-56/+56
* Make Qt3DWindow handle default surface format more gracefullyMike Krus2021-01-272-10/+26
* Fix light uniforms not properly being updatedPaul Lemire2021-01-272-1/+8
* Only declare staticVulkanInstance if QT_CONFIG(vulkan)Paul Lemire2021-01-271-0/+5
* Update qt/qtquick3d-assimp submoduleJani Heikkinen2021-01-181-0/+0
* Fix parameter priorization documentationAntti Määttä2021-01-185-21/+30
* Clean up use to QVector vs QListMike Krus2021-01-111-7/+7
* Update QtQuick API to build with 5.15Mike Krus2021-01-1116-4/+78
* Remove QFrameAllocator (again)Mike Krus2021-01-1113-596/+11
* Port QText2DEntity to use std::vectorMike Krus2021-01-114-35/+40
* Convert QExtrudedTextGeometryPrivate to use std::vectorMike Krus2021-01-111-22/+21
* Clean up error loggingMike Krus2021-01-111-43/+49
* Handle changes in QMetaType APIMike Krus2021-01-087-1/+57
* Use correct Y axis orientationMike Krus2021-01-081-1/+1
* Update QQMLPropertyList APIMike Krus2021-01-0863-1622/+1226
* Categorise warningsMike Krus2021-01-081-4/+4
* Qt3DWindow::setupWindowSurface set QT3D_RENDERER env variable if unsetPaul Lemire2021-01-071-6/+16
* Drop use of QVector in GLTFSkeletonLoaderMike Krus2021-01-052-24/+24
* Drop use of QVector in MovingAverageMike Krus2021-01-052-3/+4
* Enable compiling non-QML API against Qt 5.15Mike Krus2021-01-0511-8/+27
* Restore use of QVector in private APIMike Krus2021-01-0545-198/+196
* qpicktriangleevent_p.h Add missing private API warningPaul Lemire2021-01-041-0/+11
* Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPEAndreas Buhr2020-12-2215-25/+25
* Load rhi backend by defaultPaul Lemire2020-12-181-1/+1
* Print warning about using primitive restart on ES2Mike Krus2020-12-171-0/+5
* RHI: compute viewport based on rendertarget sizePaul Lemire2020-12-161-6/+7
* Doc: Fix qdoc syntax errorNico Vertriest2020-12-161-2/+2
* Clean up configuration of Extras moduleMike Krus2020-12-151-3/+3
* Fix plugin names for 3DInputMike Krus2020-12-151-1/+1
* CMake: Fix .prl file generationJoerg Bornemann2020-12-151-6/+6
* Fix feature names in cmakeMike Krus2020-12-111-14/+14
* Fix binding of CubeMapArray texturesJim Albamont2020-12-113-6/+6
* Add missing sampler types and sizes to gl4 helpersJim Albamont2020-12-111-0/+11
* Fix sampler2DArrayShadow uniform in QShaderGeneratorJim Albamont2020-12-111-1/+1
* Fix disabling shader cache via environment variableJim Albamont2020-12-101-1/+1
* QShaderProgram: fix documentationPaul Lemire2020-12-101-2/+2
* Add documentation for RHI portingPaul Lemire2020-12-073-0/+408
* QShaderProgramBuilder: add documentation related to cachingPaul Lemire2020-12-071-0/+32
* Force command filtering based on frustum culling resultPaul Lemire2020-12-011-2/+5
* Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1Paul Lemire2020-12-0111-66/+30
* OpenGL renderer: fix use of outdated VAO when shader is reloadedPaul Lemire2020-12-013-7/+27