summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
...
* QShaderGenerator: add a #define LAYER_name for each layerPaul Lemire2020-09-181-0/+12
* qtextureimagedata.h: Fix include directiveFriedemann Kleint2020-09-171-5/+1
* Remove the unneeded QScene2D qualifier for the renderPolicy propertyAndy Shaw2020-09-171-1/+1
* Update dependencies on dev in qt/qt3dLars Knoll2020-09-152-7/+7
* Enable RHI Renderer by defaultMike Krus2020-09-143-6/+4
* rhi: RenderCommand resolve m_rhiShader at submission timePaul Lemire2020-09-132-5/+5
* Doc: Fix simple qdoc warningsPaul Wicking2020-09-092-3/+3
* Q_DECL_UNUSED has to be before type specifiersAllan Sandfeld Jensen2020-09-082-2/+2
* Fix build with latest QtBase and QtDeclarativeMike Krus2020-09-073-3/+6
* Fix compilation error with -no-avx2Laurent Rineau2020-08-312-4/+4
* Improve third-party license information about assimpKai Koehne2020-08-276-14/+255
* Fix third-party license information about imguiKai Koehne2020-08-273-1/+74
* Add QCoreSettings classMike Krus2020-08-2713-8/+560
* opengl: add envlight texture alias to texture unit checkPaul Lemire2020-08-271-4/+8
* rhi: Textures assume RGBA8_UNorm for RGBAFormatPaul Lemire2020-08-271-0/+1
* Remove undefined methodMike Krus2020-08-271-1/+0
* rhi: Add support for QRenderCapturePaul Lemire2020-08-272-4/+58
* Remove Scene3DViews supportPaul Lemire2020-08-269-582/+4
* rhi: apply Scene3D changes from 5.15Paul Lemire2020-08-266-227/+361
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-2614-959/+574
* Handle mat4 as vertex attributesPaul Lemire2020-08-261-18/+22
* FilterProximityDistanceJob/FrustumCullingJob: reimplement QAspectJob::isRequiredPaul Lemire2020-08-264-0/+12
* Fix compilation with newer qtbaseFabian Kosmale2020-08-259-0/+10
* Job Graph dump improvementsPaul Lemire2020-08-249-20/+46
* ClearBuffers: fix member initialization from uninitialized valuePaul Lemire2020-08-242-2/+2
* rhi: remove duplicate code blockPaul Lemire2020-08-241-10/+0
* rhi: Use render states as part of the GraphicsPipeline keyPaul Lemire2020-08-245-9/+25
* Fix compile warningsPaul Lemire2020-08-183-194/+2
* rhi pipelineuboset: handle more commands uniforms that can fit in a single UBOPaul Lemire2020-08-182-44/+125
* rhi: set primitive type on graphics pipelinePaul Lemire2020-08-173-2/+48
* Add missing includeMike Krus2020-08-171-0/+1
* Update scene3drenderer to latest changes in qtdeclarativePaul Lemire2020-08-171-5/+4
* rhi: createShaderProgram only generate shaders for the backend in usePaul Lemire2020-08-141-8/+8
* sendShaderChangesToFrontend: check frontend is not nullPaul Lemire2020-08-141-5/+7
* Add yUpInNDC and yUpInFBO uniformsPaul Lemire2020-08-136-2/+21
* Remove useless virtual methodMike Krus2020-08-135-31/+10
* Handle shader no attributesMike Krus2020-08-131-9/+13
* QRenderTargetSelector: remove outputs/drawBuffers propertyPaul Lemire2020-08-1310-230/+3
* rhi: handle multisampled textures properlyPaul Lemire2020-08-131-12/+16
* rhi: check we have a non null render target before drawingPaul Lemire2020-08-131-0/+12
* rhi: Rework the way we handle RenderTargetsPaul Lemire2020-08-1311-125/+102
* rhi: Qt3DExtras has different combinations of default.vertPaul Lemire2020-08-1114-10/+313
* rhi: sort attributeInfo by namesPaul Lemire2020-08-101-0/+8
* Document how to select Qt 3D rendering backendsPaul Lemire2020-08-101-0/+73
* rhi: fix transform matrix for y up conversionPaul Lemire2020-08-101-15/+10
* rhi: compute correct attribute stride if set to 0Paul Lemire2020-08-101-1/+26
* rhi: add gl and gles2 aliases for the RHI opengl backendPaul Lemire2020-08-102-2/+6
* Scene3D refactoringPaul Lemire2020-08-103-18/+25
* rhi: submissioncontext add debug logs specifying the RHI backend in usePaul Lemire2020-08-071-0/+5
* rhi: pipelineuboset remove stray characterPaul Lemire2020-08-071-1/+1