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path: root/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
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* Picking: reuse LayerFilterJob to perform layer filteringPaul Lemire2021-08-091-0/+5
* QResourcesManager: switch to std::vectorPaul Lemire2020-06-041-2/+2
* Make the OpenGL renderer a pluginPaul Lemire2020-02-051-0/+1
* Revert "Fix post FF API changes"Mike Krus2019-12-031-2/+2
* Fix post FF API changesMike Krus2019-10-221-2/+2
* Update ray casting job to use direct syncMike Krus2019-10-031-25/+50
* Remove backend entity hierarchy rebuilding jobsJim Albamont2019-09-201-5/+0
* Use direct access to remove backend nodesPaul Lemire2019-09-161-1/+18
* Use sync method when initializing new backend nodesMike Krus2019-08-291-4/+27
* Iterate on child handlesMike Krus2019-05-251-0/+2
* Fix Entity parenting hierarchyJim Albamont2019-04-041-0/+5
* Add more job tests for raycastingMike Krus2018-03-071-8/+76
* Add support for layers to control ray castingMike Krus2018-02-051-8/+12
* Unit test for ray casting jobMike Krus2018-02-011-0/+228