| Commit message (Collapse) | Author | Age | Files | Lines |
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According to QUIP-18 [1], all test files should be
LicenseRef-Qt-Commercial OR GPL-3.0-only
[1]: https://contribute.qt-project.org/quips/18
Pick-to: 6.7
Task-number: QTBUG-121787
Change-Id: I966d4033a73aacabb39f582270f2f1c18e2bcecd
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
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Add the boilerplate standalone test prelude to each test, so that they
can be opened with an IDE without the qt-cmake-standalone-test script,
but directly with qt-cmake or cmake.
Boilerplate was added using the following scripts:
https://git.qt.io/alcroito/cmake_refactor
Manual adjustments were made where the code was inserted in the wrong
location.
render/opengl tests were omitted because they include other files
that make the tests non-standalone.
Task-number: QTBUG-93020
Change-Id: I3c7e2ca8dafc15acfe909aad3fa60300ac9db525
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
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Except in examples
Pick-to: 6.5
Change-Id: I31b06ddfc79f14dde3369518a76d57606daf939f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-105718
Change-Id: I97fa27f60a8546ea3d73cc7daf1b728c615a1ab0
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Change-Id: I393161c3adef90f776572c41d03305d2aa3979f8
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
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CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.
Existing copyright statements remain intact
Task-number: QTBUG-88621
Change-Id: I141f5077ae0c11e1058de64d573ca33e2a308ccd
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I8105424281eed871037fa6c463871ca8829876b5
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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These are leftovers from the qmake conversion.
Pick-to: 6.3
Change-Id: Id80e21ed99bd67b1d05586f596a9585526d47e7e
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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The rule selection still has to be made from last added rule to first
so that format.support works correctly.
- Update QShaderNode unit tests
Pick-to: 6.2 6.1 5.15
Change-Id: I47af898ee0d82e91009efccf1dca9937feaca717
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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This test needs to be updated to match the fix for change
I3fefbe93b58c8bc695a15022204806abcc5ff127
Change-Id: I2a3975508d89b76be53c851f937f40139d676d0c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Pick-to: 6.0
Change-Id: Ib87186571dbf911004d8292e0c0cd9ddaea92318
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Fixes: QTBUG-88790
Change-Id: I886592001ed2d8aad8ab6df542ea788b44d2ff71
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
(cherry picked from commit e4cd93bcad4953e95f5bc6f3d35502a604f2ec97)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Task-number: QTBUG-86815
Change-Id: I7a8755571c8977be1f16b2287e5a8055e9016ee5
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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This will make it more convenient to insert conditional code
based on whether a layer is defined or not.
Change-Id: Ia72b569f022dd2ee723bf2493710eab709042639
Pick-to: 5.15
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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This ensures that header snippets that depend on one another are forced
to be emitted in the correct order, assuming the nodes also depend on
one another.
This has the side effect of dropping header snippets from nodes which
are not connected to any output node or with any unbound input.
Also removed a few lines of unused code.
Pick-to: 5.15
Change-Id: I5e544470aea1d34467f8165fb49e48d38931e0bc
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Fix some const correctness.
Use list-initialization.
Task-number: QTBUG-84469
Change-Id: I48e643bd20e21bee031555af598ad95d9873de12
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Many got missed by script it seems. Cleaned all those in render to use
the shared cmake config script. Also added benchmark build, in release
only (not tried to run them).
Change-Id: I63bbdddedd50a51ea5ac585419527b461380d9cc
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: If6c887c6356a160a5f3fb906d38a341fff0c7b29
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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This graph failed to generate statements with enabledLayers = {"0"}:
_edge0i__ function0 __edge0o__
/ \
input output
\_edge1i__ function1 __edge1o__/
with function0 and edge0o on layer "0" only
and function1 and edge1o on layer "1" only
and all other nodes and edges on all layers.
The issue was that when only layer "0" is enabled, edge1i didn't get
properly discarded and Kahn's algorithm didn't ever schedule input.
Task-number: QTBUG-83766
Change-Id: Idb8705d487c3748153e0c4b3330b9589e827139e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
(cherry picked from commit 5e16aa067ac6a8b5f031ffcefc356777a0da34ad)
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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- updated dependencies, excluding qtgamepad for now
- fixed issues with Q_PROPERTY not supporting forward declarations
- fixed for changes in QtQuick private API
- fixed for changes in QtOpenGLVersionFunctions API
- fixed for removal of QT_OPENGL_ES* macros
- fixed for changes in QtConcurrent API
- fixed RHI based build
Change-Id: I42ccd2f101b7f0a78e2860c6d551722bf6710a11
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I705843bbb1f6928c2e36b327469882e11fb9613e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I3ed10747175a58513933b29eac66ddf92fe87d07
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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