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* Implement enabledLayers on ShaderBuilderKevin Ottens2017-09-041-0/+90
* Introduce enabled layers to QShaderProgramBuilderKevin Ottens2017-09-041-0/+56
* Merge dev into 5.10Frederik Gladhorn2017-09-021-78/+30
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| * Merge remote-tracking branch 'origin/5.9' into devLiang Qi2017-09-011-78/+30
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| | * VSyncFrameAdvanceService: don't use timers in unit testsMauro Persano2017-08-311-78/+30
* | | Fix signed vs unsigned comparison warning in unit testSean Harmer2017-08-301-2/+2
* | | Factor out local poses into their own vectorSean Harmer2017-08-301-17/+30
* | | Add name property to QJointSean Harmer2017-08-301-4/+14
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* | BlitFramebuffer framegraph nodeJuan José Casafranca2017-08-239-1/+680
* | tst_graphicsapifilter: register signals typePaul Lemire2017-08-221-0/+7
* | Merge branch '5.9' into devSean Harmer2017-08-1915-39/+698
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| * VSyncFrameAdvanceService: fix Scene3D renderingPaul Lemire2017-08-111-1/+83
| * Add QRenderState unit testWieland Hagen2017-08-033-0/+313
| * Fix RenderCommand sortingPaul Lemire2017-08-021-2/+186
| * Use QSharedPointer::create() moreMarc Mutz2017-07-226-28/+28
| * RenderCapture: read back from the correct framebufferPaul Lemire2017-07-174-8/+88
* | Fix tst_shaderbuilder following change in QShaderGeneratorPaul Lemire2017-08-191-1/+1
* | Renderer: launch proximity filter jobPaul Lemire2017-08-192-3/+8
* | FilterProximityDistanceJob addedPaul Lemire2017-08-183-1/+302
* | Add ProximityFilter backend nodePaul Lemire2017-08-183-1/+147
* | Add QProximityFilter FrameGraphNodePaul Lemire2017-08-183-1/+284
* | Fix and improve layer filteringPaul Lemire2017-08-183-127/+419
* | Trigger a skeleton re-load when an inverse bind matrix changesSean Harmer2017-08-161-0/+1
* | Set the SkeletonManager on Skeleton with a custom node factorySean Harmer2017-08-161-0/+5
* | Create SkeletonData from Joint backend nodesSean Harmer2017-08-162-0/+33
* | Add backend node for QJointSean Harmer2017-08-163-1/+254
* | Update skinned mesh example to expose joints of objectSean Harmer2017-08-161-0/+170
* | Add wrappers for glEnableVertexAttrib and glVertexAttrib*PointerSean Harmer2017-08-104-4/+350
* | Add a job to calculate the skinning matrix palette for a skeletonSean Harmer2017-08-103-1/+54
* | Extend Qt3DRender::Entity to support ArmaturesSean Harmer2017-08-091-3/+14
* | Extend UniformValue to handle vectors of QMatrix4x4Sean Harmer2017-08-091-0/+20
* | Add basics of Skeleton backend node to render aspectSean Harmer2017-08-093-1/+191
* | Add Armature backend node to renderer aspectSean Harmer2017-08-083-1/+134
* | Disable tst_shaderbuilder code comparisonPaul Lemire2017-08-071-1/+1
* | Accept/Drop entities and filter recursivelyJuan José Casafranca2017-08-021-1/+134
* | Allow to disable aspects at configure timePaul Lemire2017-08-021-11/+20
* | Add default attribute names for joint indices and joint weightsSean Harmer2017-07-281-0/+6
* | Properly check that the functor has actually changedSean Harmer2017-07-281-0/+11
* | Only create the functor if the engine is availableSean Harmer2017-07-281-8/+26
* | Fix: set renderer dirty flag on initializationPaul Lemire2017-07-284-23/+120
* | Use QTEST_MAIN so dynamic GL builds can resolve module typeSean Harmer2017-07-171-1/+1
* | Merge remote-tracking branch 'origin/5.9' into devAndy Nichols2017-07-111-0/+21
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| * Fix QRenderCaptureReply deallocationMäättä Antti2017-06-211-0/+21
* | Shader: factor out the logic to change shader codeKevin Ottens2017-07-051-0/+48
* | Shader: don't mark dirty if code didn't changeKevin Ottens2017-07-051-4/+4
* | Add tests for ShaderProgram code properties changesKevin Ottens2017-07-052-0/+79
* | Implement code generation in ShaderBuilderKevin Ottens2017-07-059-0/+535
* | Introduce ShaderBuilderKevin Ottens2017-07-053-0/+359
* | Introduce QShaderProgramBuilderKevin Ottens2017-07-053-0/+558
* | Fix compile warningsMike Krus2017-07-031-2/+3