index
:
qt/qt3d.git
5.10
5.11
5.12
5.13
5.14
5.15
5.5
5.6
5.7
5.8
5.9
6.0
6.1
6.2
6.2.0
6.2.4
6.3
6.4
6.4.0
6.4.1
6.4.2
6.4.3
6.5
6.5.0
6.5.1
6.5.2
6.5.3
6.6
6.6.0
6.6.1
6.6.2
6.6.3
6.7
6.7.0
6.7.1
dev
qt4
wip/animation
wip/cmake
wip/particles
wip/physics
wip/qtquickintegration
wip/refactor
wip/rhi-renderer
wip/vr
Qt3D
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
tests
/
auto
/
render
Commit message (
Expand
)
Author
Age
Files
Lines
*
Blacklist 1 tests in tst_RayCasting on ubuntu-20.04
CI Insignificant Platforms Monitor Bot
2022-11-28
1
-0
/
+3
*
ShaderParameterPack: check we only store a single UBO/SSBO per BlockBinding
Paul Lemire
2022-11-03
1
-0
/
+62
*
Qt3D Tests: includemocs
Mike Krus
2022-07-15
2
-0
/
+7
*
CalcBoundingVolumeJob: don't rely on QChangeArbiter for extent changes
Paul Lemire
2022-06-13
2
-22
/
+13
*
Fix blacklisting string for ubuntu-20.04 in graphicshelpergl4
Heikki Halmet
2022-03-29
1
-1
/
+1
*
Blacklist: test cases blacklisted in tst_GraphicsHelperGL4:
CI Insignificant Platforms Monitor Bot
2022-03-08
1
-0
/
+4
*
QGeometryFactory: don't make op== virtual
Marc Mutz
2021-11-18
3
-5
/
+5
*
ComputeCommand: call markDirty(ComputeDirty) when enabled changes
Paul Lemire
2021-11-03
1
-0
/
+16
*
Picking: reuse LayerFilterJob to perform layer filtering
Paul Lemire
2021-08-09
4
-0
/
+544
*
Fix for QShaderNode fix that selected highest version number of a rule
Paul Lemire
2021-08-03
1
-2
/
+2
*
Rerun bounding volume update jobs when entity enabled property changes
Paul Lemire
2021-07-30
1
-0
/
+4
*
Fix multi-view picking
Mike Krus
2021-06-15
3
-2
/
+247
*
ObjectPicker: ensure pristine pickers are handled
Nicolas Guichard
2021-05-06
1
-0
/
+15
*
Fix sampler2DArrayShadow uniform in QShaderGenerator
Jim Albamont
2020-12-28
1
-1
/
+1
*
Fix binding of CubeMapArray textures
Jim Albamont
2020-12-11
1
-0
/
+107
*
Fix disabling shader cache via environment variable
Jim Albamont
2020-12-09
1
-0
/
+2
*
Fix GLTexture cleanup
Paul Lemire
2020-11-05
3
-1
/
+132
*
Handle invalid entity names in QSceneLoader::component
Michael Brasser
2020-11-02
1
-0
/
+7
*
Add caching mechanism to ShaderBuilder
Paul Lemire
2020-11-02
1
-2
/
+199
*
QShaderGenerator: add a #define LAYER_name for each layer
Paul Lemire
2020-09-18
1
-0
/
+36
*
QShaderGenerator: generate node headers in the same order as statements
Nicolas Guichard
2020-07-31
3
-84
/
+83
*
Fix incorrect use of QString vs QByteArray
Mike Krus
2020-06-29
2
-6
/
+8
*
Fix QBuffer::updateData being called several times in a row
Paul Lemire
2020-06-18
2
-0
/
+81
*
Leverage RV cache to reuse render commands when possible
Paul Lemire
2020-06-04
1
-64
/
+159
*
QResourcesManager: switch to std::vector
Paul Lemire
2020-06-04
6
-11
/
+11
*
QShaderGraph: disable edges connected to disabled nodes
v5.15.0-rc2
v5.15.0-rc1
v5.15.0
Nicolas Guichard
2020-04-27
1
-0
/
+44
*
rhi: Handle RHI-required information in QShaderGraph
Jean-Michaël Celerier
2020-04-21
1
-1
/
+1
*
Adjust number of jobs based on number of render paths
Mike Krus
2020-04-14
2
-9
/
+18
*
Add ability to dump filter states
Mike Krus
2020-03-26
1
-0
/
+1
*
Move shadergraph to Qt3D
Jean-Michaël Celerier
2020-03-19
12
-1
/
+3787
*
Split examples so that build works without qtdeclarative
Jean-Michaël Celerier
2020-03-11
2
-12
/
+24
*
Allow Qt3DWindow to choose which graphics API to use on construction
Jean-Michaël Celerier
2020-03-11
1
-1
/
+1
*
Merge gatherer and caching jobs
Mike Krus
2020-03-06
2
-7
/
+2
*
Move common job handling out of Renderer
Mike Krus
2020-03-06
11
-78
/
+250
*
Destroy FBOs when RenderTarget node is destroyed
Paul Lemire
2020-02-13
1
-0
/
+42
*
Shader fixes
Paul Lemire
2020-02-13
1
-0
/
+44
*
Merge "Merge remote-tracking branch '5.14' into 5.15"
Mike Krus
2020-02-06
2
-7
/
+37
|
\
|
*
Merge remote-tracking branch '5.14' into 5.15
Mike Krus
2020-02-05
2
-7
/
+37
|
|
\
|
|
*
Fix stale Entity caches
Paul Lemire
2020-01-31
2
-12
/
+37
*
|
|
Remove QtGui module path from OpenGL related paths
Mike Krus
2020-02-06
1
-1
/
+1
*
|
|
Move classes in OpenGL renderer plugin into an OpenGL namespace
Paul Lemire
2020-02-05
15
-196
/
+205
*
|
|
Make the OpenGL renderer a plugin
Paul Lemire
2020-02-05
43
-156
/
+300
|
/
/
*
|
ResourceAccessor: make it work with the modular renderer architecture
Paul Lemire
2020-02-03
1
-4
/
+12
*
|
QShaderProgram: add a format property
Paul Lemire
2020-02-03
2
-2
/
+111
*
|
Introduce a GLShader class
Paul Lemire
2020-02-03
6
-357
/
+299
*
|
Add dedicated managers holder for GL Resources
Paul Lemire
2020-02-03
2
-15
/
+19
*
|
tst_filtercompatibletechniquejob: fix unregister in case context creation failed
Paul Lemire
2020-02-03
1
-1
/
+2
*
|
tst_filtercompatibletechniquejob: skip test if unable to create context
Paul Lemire
2020-02-03
1
-0
/
+14
*
|
Deprecate functor APIs
Mike Krus
2020-01-31
16
-0
/
+59
*
|
Clean up tracing code
Mike Krus
2020-01-27
1
-0
/
+1
[next]