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* Add sceneChangeEvent to QClock backend nodev5.10.0-alpha1Juan José Casafranca2017-09-081-0/+29
* Implement enabledLayers on ShaderBuilderKevin Ottens2017-09-041-0/+90
* Introduce enabled layers to QShaderProgramBuilderKevin Ottens2017-09-041-0/+56
* Extend generateClipFormatIndices() to handle jointIndexSean Harmer2017-09-023-0/+1450
* Extend checkAssignChannelComponentIndices test to cover indexed targetSean Harmer2017-09-021-0/+29
* Extend buildRequiredChannelsAndTypes to handle indexed targetsSean Harmer2017-09-021-0/+42
* Mirror QSkeletonMapping properties to ChannelMapping backend nodeSean Harmer2017-09-021-0/+30
* Add QSkeletonMapping to Qt3DAnimationSean Harmer2017-09-023-1/+189
* Create backend nodes for any QAbstractChannelMapping subclassSean Harmer2017-09-021-2/+5
* Merge dev into 5.10Frederik Gladhorn2017-09-021-78/+30
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| * Merge remote-tracking branch 'origin/5.9' into devLiang Qi2017-09-011-78/+30
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| | * VSyncFrameAdvanceService: don't use timers in unit testsMauro Persano2017-08-311-78/+30
* | | Fix signed vs unsigned comparison warning in unit testSean Harmer2017-08-301-2/+2
* | | Send joint names and local poses from render to animation aspectSean Harmer2017-08-303-1/+160
* | | Factor out local poses into their own vectorSean Harmer2017-08-301-17/+30
* | | Add name property to QJointSean Harmer2017-08-301-4/+14
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* | Remove alignment tests that should not be present yetSean Harmer2017-08-252-31/+0
* | BlitFramebuffer framegraph nodeJuan José Casafranca2017-08-239-1/+680
* | tst_graphicsapifilter: register signals typePaul Lemire2017-08-221-0/+7
* | Merge branch '5.9' into devSean Harmer2017-08-1937-75/+1098
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| * VSyncFrameAdvanceService: fix Scene3D renderingPaul Lemire2017-08-111-1/+83
| * Add QRenderState unit testWieland Hagen2017-08-033-0/+313
| * Add private module qt3dcoretestSean Harmer2017-08-036-0/+365
| * Fix RenderCommand sortingPaul Lemire2017-08-021-2/+186
| * Use QSharedPointer::create() moreMarc Mutz2017-07-2222-62/+62
| * RenderCapture: read back from the correct framebufferPaul Lemire2017-07-174-8/+88
* | Fix tst_shaderbuilder following change in QShaderGeneratorPaul Lemire2017-08-191-1/+1
* | Renderer: launch proximity filter jobPaul Lemire2017-08-192-3/+8
* | FilterProximityDistanceJob addedPaul Lemire2017-08-183-1/+302
* | Add ProximityFilter backend nodePaul Lemire2017-08-183-1/+147
* | Add QProximityFilter FrameGraphNodePaul Lemire2017-08-184-1/+286
* | Fix and improve layer filteringPaul Lemire2017-08-183-127/+419
* | Add euler rotation angle convenience properties to QJointSean Harmer2017-08-161-0/+93
* | Add extension object for QJoint to manage child joints from QMLSean Harmer2017-08-161-0/+1
* | Trigger a skeleton re-load when an inverse bind matrix changesSean Harmer2017-08-161-0/+1
* | Set the SkeletonManager on Skeleton with a custom node factorySean Harmer2017-08-161-0/+5
* | Create SkeletonData from Joint backend nodesSean Harmer2017-08-162-0/+33
* | Add backend node for QJointSean Harmer2017-08-163-1/+254
* | Update skinned mesh example to expose joints of objectSean Harmer2017-08-162-1/+246
* | Unit tests for Vector3DPaul Lemire2017-08-115-9/+1566
* | Unit tests for Vector4DPaul Lemire2017-08-115-1/+1649
* | Add inverseBindMatrix property to QJointSean Harmer2017-08-101-0/+51
* | Change scale property of QJoint to QVector3DSean Harmer2017-08-101-7/+7
* | Add wrappers for glEnableVertexAttrib and glVertexAttrib*PointerSean Harmer2017-08-104-4/+350
* | Add a job to calculate the skinning matrix palette for a skeletonSean Harmer2017-08-103-1/+54
* | Extend Qt3DRender::Entity to support ArmaturesSean Harmer2017-08-091-3/+14
* | Extend UniformValue to handle vectors of QMatrix4x4Sean Harmer2017-08-091-0/+20
* | Add jointCount property to QAbstractSkeletonSean Harmer2017-08-091-2/+43
* | Add basics of Skeleton backend node to render aspectSean Harmer2017-08-093-1/+191
* | Export QSkeletonLoader and base class to QMLSean Harmer2017-08-081-0/+1