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* Fix multi-view pickingMike Krus2021-06-143-2/+243
* ObjectPicker: ensure pristine pickers are handledNicolas Guichard2021-02-261-0/+15
* Minor fixes to compile against 5.15Paul Lemire2021-02-015-2/+15
* Update QtQuick API to build with 5.15Mike Krus2021-01-112-2/+6
* Handle changes in QMetaType APIMike Krus2021-01-082-4/+21
* Enable compiling non-QML API against Qt 5.15Mike Krus2021-01-051-0/+1
* Restore use of QVector in private APIMike Krus2021-01-0513-200/+200
* Fix broken test for shader builderJim Albamont2020-12-171-1/+1
* Fix binding of CubeMapArray texturesJim Albamont2020-12-111-0/+107
* Fix disabling shader cache via environment variableJim Albamont2020-12-101-0/+2
* Don't include the world for testsMike Krus2020-12-0932-32/+37
* Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1Paul Lemire2020-12-012-4/+4
* Handle changes in OpenGL classesMike Krus2020-11-273-2/+20
* QAbstractTexture: expose mipLevelPaul Lemire2020-11-242-0/+48
* Rename more test targets conflicting with qtbase onesKai Koehne2020-11-2420-18/+201
* Handle fallout from QEvent loosing it's copy constructorMike Krus2020-11-232-572/+650
* Introduce QGeometryRenderer::sortIndexMike Krus2020-11-202-0/+24
* Fix deprecated API usage and compile warningsMike Krus2020-11-2014-157/+154
* Follow up on change of QQmlListProperty to qsizetypeMike Krus2020-11-203-0/+7
* Fix GLTexture cleanupPaul Lemire2020-11-045-1/+163
* Handle invalid entity names in QSceneLoader::componentMichael Brasser2020-11-021-0/+7
* Fix resource path for 3dcore testPaul Lemire2020-10-291-1/+1
* Add caching mechanism to ShaderBuilderPaul Lemire2020-10-281-2/+199
* Make QAbstractFrontEndNodeManager privateMike Krus2020-10-273-3/+3
* Pass the raw data to the texture data extractorJuan José Casafranca2020-10-271-23/+1
* Rename test targets conflicting with qtbase onesKai Koehne2020-10-082-1/+23
* Use internal CMake APIMike Krus2020-10-07247-342/+342
* Make DebugOverlay accessible from QMLMichael Brasser2020-10-021-0/+2
* Fix a crash when node is added and destroyed immediatelySean Harmer2020-10-011-0/+47
* Allow to specify a functor to extract data from QTextureImageDataJuan Casafranca2020-09-281-0/+11
* Allow to set alignment requirement for an imageJuan Casafranca2020-09-281-0/+1
* Fix animation not runningMike Krus2020-09-251-3/+3
* Add QNodePrivate::registerDestructionHelper for std::vector containersPaul Lemire2020-09-231-9/+191
* QShaderGenerator: add a #define LAYER_name for each layerPaul Lemire2020-09-181-0/+36
* Add QCoreSettings classMike Krus2020-08-273-4/+4
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-261-1/+2
* Fix compile warningsPaul Lemire2020-08-185-10/+10
* Remove useless virtual methodMike Krus2020-08-131-2/+0
* QRenderTargetSelector: remove outputs/drawBuffers propertyPaul Lemire2020-08-131-30/+0
* Fix missing override warningPaul Lemire2020-08-137-12/+12
* rhi: Rework the way we handle RenderTargetsPaul Lemire2020-08-131-20/+55
* QShaderGenerator: generate node headers in the same order as statementsNicolas Guichard2020-07-313-84/+83
* Make sample meshes geometry renderers againMike Krus2020-07-3022-109/+74
* Refactor Scene3D to work with both RHI and GL Qt3D renderersPaul Lemire2020-07-291-0/+5
* Fix build to change in typeof QList::size()Mike Krus2020-07-171-1/+1
* PipelineKey: use Geometry Layout instead of GeometryIDPaul Lemire2020-07-165-1/+147
* Add AttributeInfo to allow comparing RenderCommand geometry layoutsPaul Lemire2020-07-1611-0/+865
* Use QList instead of QVector in testsJarek Kobus2020-07-0971-782/+668
* Move RenderViewInitializer,Builder/Updater jobs to a common placePaul Lemire2020-07-081-1/+1
* Use QList instead of QVector in animationutils testJarek Kobus2020-07-081-445/+397