| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
| |
According to QUIP-18 [1], all test files should be
LicenseRef-Qt-Commercial OR GPL-3.0-only
[1]: https://contribute.qt-project.org/quips/18
Pick-to: 6.7
Task-number: QTBUG-121787
Change-Id: I966d4033a73aacabb39f582270f2f1c18e2bcecd
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
|
|
|
|
|
|
|
|
|
|
|
| |
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I8105424281eed871037fa6c463871ca8829876b5
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The lights must be part of entities that are actually included in the
final scene effect layer. So the light world positions have to be
forwarded from the actual scene entities to some "dummy" light entities
that exist just for the final scene effect render step.
Also correct model / modelNormal matrices must be used for global
normal/position calculation in the GBuffer render step.
Task-number: QTBUG-46707
Change-Id: I380d2e2ecb008ab0606dcd36cd5d98dd1ec41ba6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: I4da72e96120c3afe1e555a3f89f920cd5e91e088
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
Part of an examples cleanup
Change-Id: If2fe4646b5a57269516f615b0c6d5097723fdb2e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|