| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
| |
According to QUIP-18 [1], all test files should be
LicenseRef-Qt-Commercial OR GPL-3.0-only
[1]: https://contribute.qt-project.org/quips/18
Pick-to: 6.7
Task-number: QTBUG-121787
Change-Id: I966d4033a73aacabb39f582270f2f1c18e2bcecd
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
|
|
|
|
|
|
|
|
| |
Except in examples
Pick-to: 6.5
Change-Id: I31b06ddfc79f14dde3369518a76d57606daf939f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
| |
Task-number: QTBUG-105718
Change-Id: I97fa27f60a8546ea3d73cc7daf1b728c615a1ab0
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
|
|
|
|
|
| |
Change-Id: I393161c3adef90f776572c41d03305d2aa3979f8
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.
Existing copyright statements remain intact
Task-number: QTBUG-88621
Change-Id: I141f5077ae0c11e1058de64d573ca33e2a308ccd
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
|
|
|
|
|
|
|
|
|
|
|
| |
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I8105424281eed871037fa6c463871ca8829876b5
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
|
|
|
|
|
|
| |
Task-number: QTBUG-86815
Change-Id: I7a8755571c8977be1f16b2287e5a8055e9016ee5
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
|
|
|
|
|
|
|
| |
Introduce new geometry view class for each.
Change-Id: I8e9a8f3a078d4cc63f9656ae8142e39f05d755c7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Depending on whether we are using RHI or GL we need to either trigger
the rendering after the beforeRendering or beforeRenderPassRecording
have been fired
-> beforeRendering
The RHI command buffer is set up but nothing has been
recorded yet. This is what we want for the RHI backend
but we will need to make sure we don't call begin/endFrame
nor use swap chains other than the one QtQuick is using.
This means RenderSurfaceSelector won't be possible.
-> beforeRenderPassRecording
The RHI command for buffer uploads have been uploaded but the
actual RenderPass draw calls have yet to be made. The screen
has been cleared already, so this is the best place for the
GL backend which expects the screen to have been cleared.
- The GL backend can use a QOpenGLFrameBufferObject but that is not
possible with the RHI backend.
- The RHI backend uses a custom QRhiRenderTarget that takes care of
blitting its color attachment into a QRhiTexture which is then
bound to a QSGTexture
The overall Scene3DItem/Scene3DRender architecture remains the same:
- processChange
- Render Qt3D content into Texture
- Set texture on a custom QSGNode quad
Change-Id: Id6c317342d0a227d5295cbfefefc3ed12da160d7
Reviewed-by: Mike Krus <mike.krus@kdab.com>
|
|
|
|
|
| |
Change-Id: I49ab3985ee01e40950bcd981dc77139a28f8db6a
Reviewed-by: Mike Krus <mike.krus@kdab.com>
|
|
|
|
|
|
|
|
| |
Set the QRenderAspect to the manual SubmissionType to avoid the application
rendering atuomatically and eventually deadlocking
Change-Id: Idd38948af5c2ebd792b61c5ce5177138469295a0
Reviewed-by: Mike Krus <mike.krus@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We're trading a bit of performance at submission (since we could start
preparing the next frame while submitting the current one) for convenience
and ease of maintenance.
Besides, this allows to remove a thread and in cases Qt3D was used with
Scene3D, which is likely the majority of cases, the RenderThread was not
used anyway.
To control whether the QRenderAspect should submit on its own or not,
a new Submission type enum with values Automatic/Manual was added.
This allows the QRenderAspect to automatically perform command submission
when Qt3D is used on its own. For other cases when Qt3D is integrated
into a 3rd party engine or with Scene3D, the Manual mode is used
to let the QRenderAspect render only when it is told to do so.
Change-Id: Idc270b5a07bcb9ea9e61674a69c6b8cf6ccd8182
Reviewed-by: Mike Krus <mike.krus@kdab.com>
|
|
|
|
|
| |
Change-Id: If6c887c6356a160a5f3fb906d38a341fff0c7b29
Reviewed-by: Mike Krus <mike.krus@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- updated dependencies, excluding qtgamepad for now
- fixed issues with Q_PROPERTY not supporting forward declarations
- fixed for changes in QtQuick private API
- fixed for changes in QtOpenGLVersionFunctions API
- fixed for removal of QT_OPENGL_ES* macros
- fixed for changes in QtConcurrent API
- fixed RHI based build
Change-Id: I42ccd2f101b7f0a78e2860c6d551722bf6710a11
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
|
|
| |
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
Shows that update are done before rendering takes place
Change-Id: Ia3f5bcb497c023dad805609dcb1ffe9ce7947c06
Task-number: QTBUG-79375
Reviewed-by: Mike Krus <mike.krus@kdab.com>
|