| Commit message (Collapse) | Author | Age | Files | Lines |
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According to QUIP-18 [1], all test files should be
LicenseRef-Qt-Commercial OR GPL-3.0-only
[1]: https://contribute.qt-project.org/quips/18
Pick-to: 6.7
Task-number: QTBUG-121787
Change-Id: I966d4033a73aacabb39f582270f2f1c18e2bcecd
Reviewed-by: Kai Köhne <kai.koehne@qt.io>
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Except in examples
Pick-to: 6.5
Change-Id: I31b06ddfc79f14dde3369518a76d57606daf939f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Pick-to: 6.4 6.5
Change-Id: I5f17169c106a70c38bcc29cc7758b2bb4b9ee793
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Task-number: QTBUG-105718
Change-Id: I97fa27f60a8546ea3d73cc7daf1b728c615a1ab0
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Change-Id: I393161c3adef90f776572c41d03305d2aa3979f8
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
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CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.
Existing copyright statements remain intact
Task-number: QTBUG-88621
Change-Id: I141f5077ae0c11e1058de64d573ca33e2a308ccd
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I8105424281eed871037fa6c463871ca8829876b5
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Task-number: QTBUG-86815
Change-Id: I7a8755571c8977be1f16b2287e5a8055e9016ee5
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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- QOpenGLEXtensions now private API in GUI
- Removed support for tessellation in GL 3
- Use QMouseEvent position
- Removed use of QDesktopWidget
- Adapt to change in QQuickWindow API
Change-Id: I79df8780b9d02c6d2a3620529f5f41daec7120fe
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: If6c887c6356a160a5f3fb906d38a341fff0c7b29
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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When a Scene3D item switches screens then it will need to be
reinitalized so that the supporting contexts, offscreen surfaces are
set to use the same screen and not the original one. This ensures that
the item is still rendered correctly on the new screen.
This includes a manual test using QQuickWidget in separate windows that
enables it going from one screen to the other.
This is a fresh version after the previous version was found to have a
bug shown in the scene3d-loader test which has now been resolved.
Change-Id: I3c711e894018db52ec00a8a5d2e0fb0128743ab1
Done-with: Antti Kokko <antti.kokko@qt.io>
Fixes: QTBUG-79192
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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This reverts commit 648b7459e8a6ce8ce1f115a14da63d546b743439.
Reason for revert: Introduces QTBUG-82275
Change-Id: I5514ad58707c086eaaab3203773614c939e461e8
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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When a Scene3D item switches screens then it will need to be
reinitalized so that the supporting contexts, offscreen surfaces are
set to use the same screen and not the original one. This ensures that
the item is still rendered correctly on the new screen.
This includes a manual test using QQuickWidget in separate windows that
enables it going from one screen to the other.
Fixes: QTBUG-79192
Change-Id: Id5bbc0d30d04ea4a945463238868b68283df0543
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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