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* Make default geometries viewsMike Krus2020-02-272-5/+7
| | | | | | | | | | In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Skybox: add documentation about issues with frustum cullingPaul Lemire2017-01-111-0/+2
| | | | | | | | Also fix the examples to not perform frustum culling Task-number: QTBUG-57989 Change-Id: If3755cad71158b62fffebdaeba41ba32e2b1d1ff Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Skybox examples: do not mirror imagesPaul Lemire2016-10-101-6/+6
| | | | | Change-Id: Ie928348de4d0342d52eac5e09695957f75e80b9b Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* QSkyboxEntity: remove camera translation propertyPaul Lemire2016-08-261-1/+0
| | | | | | | | | | | | | | If we convert a mat4 matrix to a mat3 matrix, then back to a mat4, this removes the translation component from it. Making the skybox shaders use that property allows to remove references to the camera translation in QSkyboxEntity. This makes using a skybox neater as we don't need to care about the Camera position anymore. This also allows to render the same skybox with different cameras which required to have duplicate QSkyboxEntity previously. Change-Id: I1adddd17d151e4d26d0f19b048df88dbf738042b Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
* Moved skybox example to manual testRobert Brock2016-05-156-0/+368
Part of an examples cleanup Change-Id: I31593b7e81d261eb919f6fb3055a878bfce01fd1 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>