| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
| |
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
| |
Also fix the examples to not perform frustum culling
Task-number: QTBUG-57989
Change-Id: If3755cad71158b62fffebdaeba41ba32e2b1d1ff
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: Ie928348de4d0342d52eac5e09695957f75e80b9b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
If we convert a mat4 matrix to a mat3 matrix, then back to a mat4, this
removes the translation component from it. Making the skybox shaders use that
property allows to remove references to the camera translation in
QSkyboxEntity.
This makes using a skybox neater as we don't need to care about the Camera
position anymore. This also allows to render the same skybox with different
cameras which required to have duplicate QSkyboxEntity previously.
Change-Id: I1adddd17d151e4d26d0f19b048df88dbf738042b
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
|
|
Part of an examples cleanup
Change-Id: I31593b7e81d261eb919f6fb3055a878bfce01fd1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|