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* Fix sampler2DArrayShadow uniform in QShaderGeneratorJim Albamont2020-12-281-1/+1
* Fix binding of CubeMapArray texturesJim Albamont2020-12-111-0/+107
* Fix disabling shader cache via environment variableJim Albamont2020-12-101-0/+2
* Don't include the world for testsMike Krus2020-12-0932-32/+37
* Fix deadlock when running with QT3D_MAX_THREAD_COUNT=1Paul Lemire2020-12-012-4/+4
* RHI: restore QBufferCapture featurePaul Lemire2020-12-016-10/+104
* Use RHI's clipSpaceCorrMatrix for backend where Y is not upPaul Lemire2020-11-262-0/+8
* QAbstractTexture: expose mipLevelPaul Lemire2020-11-242-0/+48
* Handle fallout from QEvent loosing it's copy constructorMike Krus2020-11-242-572/+650
* Rename more test targets conflicting with qtbase onesKai Koehne2020-11-2420-18/+201
* Follow up on change of QQmlListProperty to qsizetypeMike Krus2020-11-233-0/+7
* Fix deprecated API usage and compile warningsMike Krus2020-11-2314-157/+154
* Fix GLTexture cleanupPaul Lemire2020-11-045-1/+163
* Handle invalid entity names in QSceneLoader::componentMichael Brasser2020-11-021-0/+7
* Fix resource path for 3dcore testPaul Lemire2020-10-291-1/+1
* Add caching mechanism to ShaderBuilderPaul Lemire2020-10-281-2/+199
* Make QAbstractFrontEndNodeManager privateMike Krus2020-10-273-3/+3
* Pass the raw data to the texture data extractorJuan José Casafranca2020-10-271-23/+1
* Expand QPaintedTextureImage documentationMichael Brasser2020-10-221-0/+2
* Rename test targets conflicting with qtbase onesKai Koehne2020-10-082-1/+23
* Use internal CMake APIMike Krus2020-10-07337-517/+517
* Make DebugOverlay accessible from QMLMichael Brasser2020-10-021-0/+2
* Fix a crash when node is added and destroyed immediatelySean Harmer2020-10-011-0/+47
* Allow to specify a functor to extract data from QTextureImageDataJuan Casafranca2020-09-281-0/+11
* Allow to set alignment requirement for an imageJuan Casafranca2020-09-281-0/+1
* Fix animation not runningMike Krus2020-09-253-8/+9
* Add QNodePrivate::registerDestructionHelper for std::vector containersPaul Lemire2020-09-231-9/+191
* Remove deprecated API from custom-mesh manual testsPaul Lemire2020-09-182-4/+0
* QShaderGenerator: add a #define LAYER_name for each layerPaul Lemire2020-09-181-0/+36
* Fix build with latest QtBase and QtDeclarativeMike Krus2020-09-072-4/+4
* Add QCoreSettings classMike Krus2020-08-273-4/+4
* Fix connect in rendercapture-qml manual testsPaul Lemire2020-08-262-2/+3
* scene3d-loader: use QtQuick.Controls 2Paul Lemire2020-08-261-2/+3
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-261-1/+2
* Fix compile warningsPaul Lemire2020-08-188-13/+13
* Remove useless virtual methodMike Krus2020-08-131-2/+0
* QRenderTargetSelector: remove outputs/drawBuffers propertyPaul Lemire2020-08-131-30/+0
* Fix missing override warningPaul Lemire2020-08-137-12/+12
* rhi: Rework the way we handle RenderTargetsPaul Lemire2020-08-131-20/+55
* Complete UBO/SSBO supportPaul Lemire2020-08-0511-43/+413
* QShaderGenerator: generate node headers in the same order as statementsNicolas Guichard2020-07-313-84/+83
* Make sample meshes geometry renderers againMike Krus2020-07-3096-556/+351
* Add support for synchronous pickingMike Krus2020-07-303-2/+21
* Refactor Scene3D to work with both RHI and GL Qt3D renderersPaul Lemire2020-07-292-4/+12
* Fix build to change in typeof QList::size()Mike Krus2020-07-171-1/+1
* rhi: fix SubmissionContext::loadShader for Unicode filesNicolas Guichard2020-07-161-0/+8
* PipelineKey: use Geometry Layout instead of GeometryIDPaul Lemire2020-07-165-1/+147
* Add AttributeInfo to allow comparing RenderCommand geometry layoutsPaul Lemire2020-07-1611-0/+865
* Use QList instead of QVector in testsJarek Kobus2020-07-0986-832/+709
* Move RenderViewInitializer,Builder/Updater jobs to a common placePaul Lemire2020-07-081-1/+1