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* Add replacement materials exampleSean Harmer2018-04-042-2/+2
* ObjGeometryLoader: Fix out of bound errorPaul Lemire2018-02-086-1/+117
* Ensure node creation changes are sent before using in list propertiesSean Harmer2018-02-021-0/+83
* Add test for picking object from multiple directionsMike Krus2018-02-023-0/+198
* Compile failing shaders once only and avoid asserting on failureLaszlo Agocs2018-02-011-0/+13
* Handle 0 stride vertex dataMike Krus2018-01-292-1/+92
* Revise buffer traversal in bounding volume calculationLaszlo Agocs2018-01-291-1/+136
* Fix componentAdded/componentRemoved notifications dispatch to componentsMike Krus2018-01-261-6/+28
* Handle multiple surfaces properly for pickingMike Krus2018-01-263-43/+293
* Calculate and store real transform of camera in addition to view matrixSvenn-Arne Dragly2018-01-223-1/+258
* Add unit test and fix for broken order of event deliverySean Harmer2018-01-181-0/+74
* Scene3D: allow to force blocking renderingPaul Lemire2018-01-161-1/+1
* Get rid of the INDEXBITS template argument for QHandleLars Knoll2017-12-132-44/+41
* Add layer entity filter cachingSvenn-Arne Dragly2017-11-141-0/+4
* Rework resource handlingLars Knoll2017-11-073-90/+38
* Deal with trailing spaces and crlfKevin Ottens2017-11-073-1/+36
* Blacklist checkRunRendererRunning in WindowsTony Sarajärvi2017-10-201-0/+2
* Blacklist tst_FilterCompatibleTechniqueJob in WindowsTony Sarajärvi2017-10-191-0/+2
* tst_FilterCompatibleTechniqueJob: Fix crash on Open GL context creation failureFriedemann Kleint2017-10-181-3/+12
* Share the effect from the phong materialSean Harmer2017-10-033-21/+32
* Share the mesh in bigscene-cppSean Harmer2017-10-033-8/+12
* Use qFuzzyCompare for rotation anglesSean Harmer2017-10-031-2/+2
* Don't send change notifications for unneeded propertiesSean Harmer2017-10-031-0/+4
* Remove unused buildPropertyMappings() overload and testsSean Harmer2017-09-291-72/+1
* Add unit test for FindRunningClipAnimatorsJobSean Harmer2017-09-295-1/+340
* Add convenience function to ChannelMapper to return list of MappingsSean Harmer2017-09-271-2/+34
* Ensure meshName gets used in the functorSean Harmer2017-09-271-0/+28
* Actually get matching clip indices for componentsSean Harmer2017-09-261-8/+8
* Fix gathering clip value node idsSean Harmer2017-09-262-4/+14
* Fix crash on surface selector unit testMike Krus2017-09-121-2/+2
* Fix bounding sphere pickingMike Krus2017-09-123-0/+183
* Get rid of the AllocationPolicy template argument in the ResourceManagerLars Knoll2017-09-114-10/+4
* Get rid of the HandleManager classLars Knoll2017-09-116-347/+2
* Remove ArrayPreallocationPolicyLars Knoll2017-09-114-472/+12
* GraphicsHelperGL2: Remember to set raw byte sizeKevin Ottens2017-09-061-0/+6
* VSyncFrameAdvanceService: don't use timers in unit testsMauro Persano2017-08-311-78/+30
* VSyncFrameAdvanceService: fix Scene3D renderingPaul Lemire2017-08-111-1/+83
* Add QRenderState unit testWieland Hagen2017-08-033-0/+313
* Add private module qt3dcoretestSean Harmer2017-08-036-0/+365
* Fix deferred-renderer-qml lightingWieland Hagen2017-08-024-63/+119
* deferred-renderer-qml example: add all .qml files to projectWieland Hagen2017-08-021-0/+2
* Fix RenderCommand sortingPaul Lemire2017-08-021-2/+186
* Use QSharedPointer::create() moreMarc Mutz2017-07-2222-62/+62
* RenderCapture: read back from the correct framebufferPaul Lemire2017-07-1711-9/+620
* Fix Deferred-Renderer examplesWieland Hagen2017-06-278-20/+22
* Change manual tests using Scene2D to use TextureMaterialMäättä Antti2017-06-248-250/+6
* Fix QRenderCaptureReply deallocationMäättä Antti2017-06-211-0/+21
* animationutils: Improve autotests for QColorLaszlo Agocs2017-06-191-0/+54
* Update NodeInstantiator's children on parent updateMauro Persano2017-06-163-0/+45
* Add support for linear interpolation in clip jsonLaszlo Agocs2017-06-143-0/+88