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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Free Documentation License
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
    \page qt3d-building.html
    \title Building Qt/3D
    \keyword Building Qt/3D

    \section1 Obtaining Qt/3D sources

    The source for Qt/3D is hosted on Gitorious as the git repository
    \l{http://qt.gitorious.org/qt-labs/qt3d}{\c{qt-labs/qt3d.git}}.
    It can be cloned as follows:

    \code
    $ mkdir -p $HOME/depot/qt-labs
    $ cd $HOME/depot/qt-labs
    $ git clone git://gitorious.org/qt-labs/qt3d.git
    \endcode

    Once Qt/3D becomes a part of Qt it will be available with Qt binary packages.  Until
    then it must be built from sources.

    \section1 Obtaining and building Qt sources for Qt/3D

    \bold{Important: A Qt build, compiled from source is required for Qt/3D}.

    This is because Qt/3D requires access to source files that do not ship
    with an SDK.  Until Qt/3D becomes a regular part of Qt, either download an official
    Qt 4.7 source package (\l{http://get.qt.nokia.com/qt/source/qt-everywhere-opensource-src-4.7.1.tar.gz}{tar.gz}, \l{http://get.qt.nokia.com/qt/source/qt-everywhere-opensource-src-4.7.1.zip}{zip}),
    or a source tarball from our
    \l{http://qt.gitorious.org/qt/qt/}{gitorious repository}.

    Configure your Qt 4.7 source tree with the \c{-opengl} option. An example:
    \code
    mkdir $HOME/build/qt
    cd $HOME/build/qt
    tar zxf qt-everywhere-opensource-src-4.7.1.tar.gz
    ln -s qt* 4.7
    cd qt*
    ./configure -opengl
    make
    \endcode

    The \c{-developer-build} option is recommended to get debug support,
    and to ensure that your version of Qt is used and not the system
    version of Qt.

    On Windows refer to the
    \l{http://doc.qt.nokia.com/4.7/install-win.html}{build documentation}
    (but do not use the \c{-opengl} command line option).

    \section1 Obtaining Qt Declarative UI for Qt/3D with QML bindings

    Qt/3D has experimental integration with
    \l{http://labs.trolltech.com/page/Projects/Graphics/Kinetic/DeclarativeUI}{Declarative UI}
    via QML bindings.  To experiment with these bindings, ensure you have a source tarball
    \l{http://qt.gitorious.org/qt/kinetic/}{from our Qt Declarative UI repository}
    and build as appropriate for your platform.

    Then simply build Qt/3D as described below using the qmake from the Declarative UI
    build tree.  Once Qt/3D is build you can experiment with the examples in the
    \c{examples/declarative} directory.

    \section1 Building Qt/3D

    Assuming that you have built Qt 4.7 in
    \c{$HOME/build/qt/4.7}, you would configure and build Qt/3D as follows:

    \code
    $ mkdir -p $HOME/build/qt-labs/qt3d
    $ cd $HOME/build/qt-labs/qt3d
    $ $HOME/build/qt/4.7/bin/qmake $HOME/depot/qt-labs/qt3d/opengl.pro
    $ make
    $ make install
    $ export LD_LIBRARY_PATH=$PWD/lib:$LD_LIBRARY_PATH
    \endcode

    The last line exports the library path so that you can run applications
    from Qt/3D, and is needed so those applications can find the Qt/3D libraries.

    The "\c{make install}" step is required to make plug-ins work,
    particularly the model loading and QML/3D plug-ins.

    On Windows (with Visual Studio) those commands look like this:

    \code
    mkdir \build\qt-labs\qt3d
    cd \build\qt-labs\qt3d
    \build\qt\4.7\bin\qmake \depot\qt-labs\qt3d\opengl.pro
    nmake
    set PATH=%PATH%;\build\qt-labs\qt3d\bin
    \endcode

    On Symbian (with RVCT) those commands look like this:

    \code
    cd C:\depot\qt-labs\qt3d
    qmake CONFIG+=old_importer
    sbs -c armv5_urel
    cd devices\symbian
    createpackage Qt3D_template.pkg release-armv5
    runonphone --sis Qt3D.sis
    \endcode

    Once you have built Qt/3D, you can run the "teapot" example to test
    it as follows (ensure you've exported the library path as above):

    \code
    $ cd $HOME/build/qt-labs/qt3d
    $ bin/teapot
    \endcode

    If all goes well, you should see something like the following
    on the screen:

    \image teapot-screenshot.png

    Qt/3D has been tested with Qt/X11 and Qt/Embedded under Linux, on MacOSX
    and Windows XP.  Patches for other platforms are welcome.

    \section1 Installing plugins

    Qt/3D has support for loading 3D model files.  This is enabled via
    plugins for the various formats.

    3DS files are supported using the open source
    \l{http://lib3ds.org}{lib3ds} library.  A copy of version 1.3 of this
    library is included with the Qt/3D sources under the \c{3rdparty}
    directory.

    If you already have lib3ds installed on your system and you wish to use
    that instead of the version included with Qt/3D, you can pass the
    \c{system_3ds} option to qmake:

    \code
    $ $HOME/build/qt/4.7/bin/qmake $HOME/depot/qt-labs/qt3d/opengl.pro CONFIG+=system_3ds
    $ make
    $ make install
    \endcode

    The last step above will install the plugins into Qt's plugin
    directory so that the Qt plugin loader can find them at run-time.

    Note that the imageformats plugins include a rudimentary read-only TGA
    format reader which is required for many model files that use TGA for
    textures.  If you know for sure that your model files don't use TGA
    then this step can be skipped.

    See the instructions in \c{plugins/sceneformats/3ds/README.txt} for
    more information on using the system lib3ds.

    \section1 Building Qt/3D Using QtCreator

    Here is a step-by-step guide to building Qt/3D using the
    \l{http://qt.nokia.com/products/appdev/developer-tools/developer-tools}{QtCreator IDE}.
    Read and refer to the above command line section for the full details
    of building Qt/3D.

    \bold{Step 1} - Open the Qt/3D project.

    Choose \c{Open} from the \c{File} menu and navigate to the qt3d project
    file \c {$HOME/depot/qt-labs/qt3d/opengl.pro}.  Click \c{Open}.

    \bold{Step 2} - Select Qt, and specify a build directory.

    Now the Qt/3D project is displayed in the \c{Project} listing.  Click the
    \c{Projects} button on the left-hand side of the screen, and under the
    \c{Build Settings} tab, choose \c{General} from the \c{Debug} category.
    Set the Qt build to use, making sure it has OpenGL enabled.  Also
    specify a build directory, and check the "Shadow Build" box.

    \image qt-creator-shadow-build.png

    Note these screen shots apply to QtCreator v1.3 (beta) on MacOSX, but similar
    functionality is available in later QtCreator versions, even if the
    screen appears different.

    \bold{Step 3} - Add the system_3ds switch to qmake

    Only do this step if you have lib3ds installed on your system, as
    described above, and you want to use the system lib3ds instead of
    the one included with Qt/3D.

    Do this in QtCreator from the \c{Projects} mode, under the
    \c{Build Steps} category.  Add \c{CONFIG+=system_3ds} to the "Additional arguments"
    for the "QMake build configuration".

    \image qt-creator-config-3ds.png

    \bold{Step 4} - Add Qt/3D libraries to the path

    As shown above you'll need to specify the Qt/3D libraries so that they can
    be found.  Do this in QtCreator from the \c{Projects} mode, under the
    \c{Build Environment} category.  This will also propagate to the
    \c{Run Environment}.  On MacOSX the name of the environment variable is
    \c{DYLD_LIBRARY_PATH}, on Linux it is \c{LD_LIBRARY_PATH}.  On Windows,
    you'll need to add the \c{bin} directory to the \c{PATH} variable.

    \image qt-creator-lib-path.png

    \bold{Step 5} - Specify the plugin install

    Only do this step if you want to use the Qt/3D model loading plugins,
    as described above.

    Do this in QtCreator from the \c{Projects} mode, under the
    \c{Build Steps} category.  Use the + drop-down under the steps list-box
    to add a \c{Custom Process Step}, and move it below \c{QMake} and \c{Make}.
    Set the name appropriately, set the command to \c{/usr/bin/make} and
    the arguments to \c{-C plugins install}.  Note that the
    name you set may not display in the list box until you restart QtCreator.

    \image qt-creator-plugins.png

    In Windows set the command to the full path to your make program, eg:
    \c{C:\Program Files\Microsoft Visual Studio 9.0\VC\bin\nmake} and set
    the "Working Directory" to the imageformats directory: eg
    \c{C:\build\qt-labs\qt3d\plugins\imageformats}.  The "Command Arguments"
    are now simply \c{install}.

    \bold{Step 6} - Build Qt/3D

    Click the "Build All" button now to build Qt/3D.

    \l{index.html}{Return to the main Qt/3D page} or
    \l{qt3d-examples.html}{Continue to the Tutorials and Examples}.
*/