1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
import Qt3D.Input 2.0
import QtQuick 2.0 as QQ2
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
nearPlane: 0.1
farPlane: 1000.0
position: Qt.vector3d(0.0, 4.0, 15.0)
upVector: Qt.vector3d(0.0, 1.0, 0.0)
viewCenter: Qt.vector3d(0.0, -2.0, 0.0)
}
FirstPersonCameraController {
camera: camera
}
Entity {
DirectionalLight {
id: directional
worldDirection: Qt.vector3d(0.3, -1.0, 5.0).normalized();
color: "#fff2a3"
intensity: 0.01
}
Transform {
id: lightpostransform
translation: Qt.vector3d(0.0, 50.0, 60.0)
}
components: [lightpostransform, directional]
}
Entity {
PointLight {
id: pointL
color: "#fff2a3"
}
Transform{
id: plightpostransform
translation: Qt.vector3d(0.0, 4.0, 15.0)
}
components: [plightpostransform, pointL]
}
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
id: renderer
clearColor: "black"
camera: camera
}
},
InputSettings { }
]
Water { }
}
|