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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DANIMATION_ANIMATION_HANDLER_H
#define QT3DANIMATION_ANIMATION_HANDLER_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtGlobal>
#include <Qt3DAnimation/private/handle_types_p.h>
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qnodeid.h>
#include <QtCore/qscopedpointer.h>

QT_BEGIN_NAMESPACE

#if defined(QT_BUILD_INTERNAL)
class tst_Handler;
#endif

namespace Qt3DAnimation {
namespace Animation {

class AnimationClip;
class AnimationClipManager;
class ClipAnimator;
class ClipAnimatorManager;
class BlendedClipAnimator;
class BlendedClipAnimatorManager;
class ConductedClipAnimator;
class ConductedClipAnimatorManager;

class LoadAnimationClipJob;

class Q_AUTOTEST_EXPORT Handler
{
public:
    Handler();
    ~Handler();

    enum DirtyFlag {
        AnimationClipDirty
    };

    void setDirty(DirtyFlag flag, Qt3DCore::QNodeId nodeId);

    AnimationClipManager *animationClipManager() const Q_DECL_NOTHROW { return m_animationClipManager.data(); }
    ClipAnimatorManager *clipAnimatorManager() const Q_DECL_NOTHROW { return m_clipAnimatorManager.data(); }
    BlendedClipAnimatorManager *blendedClipAnimatorManager() const Q_DECL_NOTHROW { return m_blendedClipAnimatorManager.data(); }
    ConductedClipAnimatorManager *conductedClipAnimatorManager() const Q_DECL_NOTHROW { return m_conductedClipAnimatorManager.data(); }

    QVector<Qt3DCore::QAspectJobPtr> jobsToExecute(qint64 time);

private:
    QScopedPointer<AnimationClipManager> m_animationClipManager;
    QScopedPointer<ClipAnimatorManager> m_clipAnimatorManager;
    QScopedPointer<BlendedClipAnimatorManager> m_blendedClipAnimatorManager;
    QScopedPointer<ConductedClipAnimatorManager> m_conductedClipAnimatorManager;

    QVector<HAnimationClip> m_dirtyAnimationClips;

    QSharedPointer<LoadAnimationClipJob> m_loadAnimationClipJob;

#if defined(QT_BUILD_INTERNAL)
    friend class QT_PREPEND_NAMESPACE(tst_Handler);
#endif
};

} // namespace Animation
} // namespace Qt3DAnimation

QT_END_NAMESPACE

#endif // QT3DANIMATION_ANIMATION_HANDLER_H