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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qclock.h"
#include "qclock_p.h"

QT_BEGIN_NAMESPACE

namespace Qt3DAnimation {

QClockPrivate::QClockPrivate()
    : Qt3DCore::QNodePrivate()
    , m_playbackRate(1.0f)
{
}

QClock::QClock(Qt3DCore::QNode* parent)
    : Qt3DCore::QNode(*new QClockPrivate, parent)
{
}

QClock::QClock(QClockPrivate &dd, Qt3DCore::QNode *parent)
    : Qt3DCore::QNode(dd, parent)
{
}

QClock::~QClock()
{
}
/*!
    \property Qt3DAnimation::QClock::playbackRate

    The playback speed of the animation. The playback speed can be negative.
    When that is the case the animation will be played back from the current
    normalized time value back to 0 and for the number of loops it had been
    played for with a positive playback rate.
*/

double QClock::playbackRate() const
{
    Q_D(const QClock);
    return d->m_playbackRate;
}

void QClock::setPlaybackRate(double playbackRate)
{
    Q_D(QClock);
    if (qFuzzyCompare(playbackRate, d->m_playbackRate))
        return;
    d->m_playbackRate = playbackRate;
    emit playbackRateChanged(playbackRate);
}

Qt3DCore::QNodeCreatedChangeBasePtr QClock::createNodeCreationChange() const
{
    auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QClockData>::create(this);
    auto &data = creationChange->data;
    Q_D(const QClock);
    data.playbackRate = d->m_playbackRate;
    return creationChange;
}

}

QT_END_NAMESPACE

#include "moc_qclock.cpp"