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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DANIMATION_QVERTEXBLENDANIMATION_H
#define QT3DANIMATION_QVERTEXBLENDANIMATION_H
#include <Qt3DRender/qgeometryrenderer.h>
#include <Qt3DAnimation/qabstractanimation.h>
#include <Qt3DAnimation/qmorphtarget.h>
#include <Qt3DAnimation/qt3danimation_global.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
class QVertexBlendAnimationPrivate;
class Q_3DANIMATIONSHARED_EXPORT QVertexBlendAnimation : public QAbstractAnimation
{
Q_OBJECT
Q_PROPERTY(QList<float> targetPositions READ targetPositions WRITE setTargetPositions NOTIFY targetPositionsChanged)
Q_PROPERTY(float interpolator READ interpolator NOTIFY interpolatorChanged)
Q_PROPERTY(Qt3DRender::QGeometryRenderer *target READ target WRITE setTarget NOTIFY targetChanged)
Q_PROPERTY(QString targetName READ targetName WRITE setTargetName NOTIFY targetNameChanged)
public:
explicit QVertexBlendAnimation(QObject *parent = nullptr);
QList<float> targetPositions() const;
float interpolator() const;
Qt3DRender::QGeometryRenderer *target() const;
QString targetName() const;
void setMorphTargets(const QList<Qt3DAnimation::QMorphTarget *> &targets);
void addMorphTarget(Qt3DAnimation::QMorphTarget *target);
void removeMorphTarget(Qt3DAnimation::QMorphTarget *target);
QList<Qt3DAnimation::QMorphTarget *> morphTargetList();
public Q_SLOTS:
void setTargetPositions(const QList<float> &targetPositions);
void setTarget(Qt3DRender::QGeometryRenderer *target);
void setTargetName(const QString name);
Q_SIGNALS:
void targetPositionsChanged(const QList<float> &targetPositions);
void interpolatorChanged(float interpolator);
void targetChanged(Qt3DRender::QGeometryRenderer *target);
void targetNameChanged(const QString &name);
private:
void updateAnimation(float position);
Q_DECLARE_PRIVATE(QVertexBlendAnimation)
};
} // Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_QVERTEXBLENDANIMATION_H
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