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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "texture.h"
#include <texturedata.h>
#include <QImage>
#include <QDebug>
namespace Qt3D {
QmlTexture::QmlTexture(Node *parent) :
Node(parent),
m_texture(new Texture)
{
m_texture->setTarget(QOpenGLTexture::Target2D);
m_texture->setInternalFormat(QOpenGLTexture::RGBA8_UNorm);
}
QUrl QmlTexture::source() const
{
return m_source;
}
bool QmlTexture::isRectangle() const
{
return (m_texture->target() == QOpenGLTexture::TargetRectangle);
}
Texture *QmlTexture::texture() const
{
return m_texture;
}
void QmlTexture::setSource(QUrl arg)
{
if (m_source != arg) {
m_source = arg;
if (m_source.isLocalFile()) {
QImage img(m_source.toLocalFile());
m_texture->setInternalFormat(img.hasAlphaChannel() ?
QOpenGLTexture::RGBA8_UNorm :
QOpenGLTexture::RGB8_UNorm);
m_texture->setFromQImage(img);
} else {
qWarning() << "implement loading from remote URLs";
}
emit sourceChanged();
}
}
void QmlTexture::setRectangle(bool r)
{
m_texture->setTarget(r ? QOpenGLTexture::TargetRectangle :
QOpenGLTexture::Target2D);
}
} // namespace Qt3D
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