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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3D_QLOOKATTRANSFORM_H
#define QT3D_QLOOKATTRANSFORM_H
#include <Qt3DCore/qabstracttransform.h>
#include <Qt3DCore/qt3dcore_global.h>
#include <QVector3D>
QT_BEGIN_NAMESPACE
namespace Qt3D {
class QLookAtTransformPrivate;
class QT3DCORESHARED_EXPORT QLookAtTransform : public Qt3D::QAbstractTransform
{
Q_OBJECT
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(QVector3D upVector READ upVector WRITE setUpVector NOTIFY upVectorChanged)
Q_PROPERTY(QVector3D viewCenter READ viewCenter WRITE setViewCenter NOTIFY viewCenterChanged)
Q_PROPERTY(QVector3D viewVector READ viewVector NOTIFY viewVectorChanged NOTIFY viewVectorChanged)
public:
explicit QLookAtTransform(QNode *parent = 0);
void copy(const QNode *ref) Q_DECL_OVERRIDE;
QMatrix4x4 transformMatrix() const Q_DECL_OVERRIDE;
void setPosition(const QVector3D &position);
QVector3D position() const;
void setUpVector(const QVector3D &upVector);
QVector3D upVector() const;
void setViewCenter(const QVector3D &viewCenter);
QVector3D viewCenter() const;
void setViewVector(const QVector3D &viewVector);
QVector3D viewVector() const;
Q_SIGNALS:
void positionChanged();
void upVectorChanged();
void viewCenterChanged();
void viewVectorChanged();
protected:
Q_DECLARE_PRIVATE(QLookAtTransform)
QLookAtTransform(QLookAtTransformPrivate &dd, QNode *parent = 0);
QLookAtTransform *doClone(bool isClone = true) const Q_DECL_OVERRIDE;
};
} // namespace Qt3D
QT_END_NAMESPACE
#endif // QT3D_QLOOKATTRANSFORM_H
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