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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
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**
**
**
****************************************************************************/
#ifndef QT3DCORE_QTRANSFORM_P_H
#define QT3DCORE_QTRANSFORM_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/private/qcomponent_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class Q_3DCORE_PRIVATE_EXPORT QTransformPrivate : public QComponentPrivate
{
Q_DECLARE_PUBLIC(QTransform)
public:
QTransformPrivate();
~QTransformPrivate();
// Stored in this order as QQuaternion is bigger than QVector3D
// Operations are applied in the order of:
// scale, rotation, translation
QQuaternion m_rotation;
QVector3D m_scale;
QVector3D m_translation;
QVector3D m_eulerRotationAngles;
mutable QMatrix4x4 m_matrix;
mutable bool m_matrixDirty;
QMatrix4x4 m_worldMatrix;
void setWorldMatrix(const QMatrix4x4 &worldMatrix);
};
struct QTransformData
{
QQuaternion rotation;
QVector3D scale;
QVector3D translation;
};
} // namespace Qt3DCore
QT_END_NAMESPACE
#endif // QT3DCORE_QTRANSFORM_P_H
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