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SOURCES += \
$$PWD/qtransform.cpp \
$$PWD/qjoint.cpp \
$$PWD/qabstractskeleton.cpp \
$$PWD/qskeleton.cpp \
$$PWD/qskeletonloader.cpp \
$$PWD/qarmature.cpp
HEADERS += \
$$PWD/qtransform.h \
$$PWD/qtransform_p.h \
$$PWD/qmath3d_p.h \
$$PWD/qjoint.h \
$$PWD/qjoint_p.h \
$$PWD/qabstractskeleton.h \
$$PWD/qabstractskeleton_p.h \
$$PWD/qskeleton.h \
$$PWD/qskeleton_p.h \
$$PWD/qskeletonloader.h \
$$PWD/qskeletonloader_p.h \
$$PWD/qarmature.h \
$$PWD/qarmature_p.h \
$$PWD/vector4d_p.h \
$$PWD/vector3d_p.h \
$$PWD/matrix4x4_p.h \
$$PWD/sqt_p.h
INCLUDEPATH += $$PWD
qtConfig(qt3d-simd-sse2) {
CONFIG += simd
SSE2_HEADERS += \
$$PWD/matrix4x4_sse_p.h
SSE2_SOURCES += \
$$PWD/matrix4x4_sse.cpp
# These files contain AVX2 code, only add them to SSE2 if AVX2 not available
!qtConfig(qt3d-simd-avx2) {
SSE2_SOURCES += \
$$PWD/vector4d_sse.cpp \
$$PWD/vector3d_sse.cpp
SSE2_HEADERS += \
$$PWD/vector4d_sse_p.h \
$$PWD/vector3d_sse_p.h
}
}
qtConfig(qt3d-simd-avx2) {
CONFIG += simd
AVX2_HEADERS += \
$$PWD/matrix4x4_avx2_p.h \
$$PWD/vector4d_sse_p.h \
$$PWD/vector3d_sse_p.h
AVX2_SOURCES += \
$$PWD/matrix4x4_avx2.cpp \
$$PWD/vector4d_sse.cpp \
$$PWD/vector3d_sse.cpp
}
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