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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qabstractspritesheet.h"
#include "qabstractspritesheet_p.h"
#include <Qt3DRender/qabstracttexture.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DExtras {
QAbstractSpriteSheetPrivate::QAbstractSpriteSheetPrivate()
: QNodePrivate()
, m_texture(nullptr)
, m_currentIndex(-1)
{
}
void QAbstractSpriteSheetPrivate::init()
{
m_textureTransform.setToIdentity();
}
void QAbstractSpriteSheetPrivate::updateTexture(Qt3DRender::QAbstractTexture *texture)
{
if (m_texture) {
disconnect(m_texture, &Qt3DRender::QAbstractTexture::widthChanged,
this, &QAbstractSpriteSheetPrivate::updateSizes);
disconnect(m_texture, &Qt3DRender::QAbstractTexture::heightChanged,
this, &QAbstractSpriteSheetPrivate::updateSizes);
}
m_texture = texture;
if (m_texture) {
connect(m_texture, &Qt3DRender::QAbstractTexture::widthChanged,
this, &QAbstractSpriteSheetPrivate::updateSizes);
connect(m_texture, &Qt3DRender::QAbstractTexture::heightChanged,
this, &QAbstractSpriteSheetPrivate::updateSizes);
}
}
void QAbstractSpriteSheetPrivate::updateIndex(int newIndex)
{
Q_Q(QAbstractSpriteSheet);
if (newIndex > maxIndex())
newIndex = 0;
m_currentIndex = newIndex;
emit q->currentIndexChanged(newIndex);
updateTransform();
}
QAbstractSpriteSheet::QAbstractSpriteSheet(QAbstractSpriteSheetPrivate &dd, QNode *parent)
: Qt3DCore::QNode(dd, parent)
{
Q_D(QAbstractSpriteSheet);
d->init();
}
QAbstractSpriteSheet::~QAbstractSpriteSheet()
{
}
/*!
\property Qt3DExtras::QAbstractSpriteSheet::texture
Holds the current texture used by the material.
*/
Qt3DRender::QAbstractTexture *QAbstractSpriteSheet::texture() const
{
Q_D(const QAbstractSpriteSheet);
return d->m_texture;
}
void QAbstractSpriteSheet::setTexture(Qt3DRender::QAbstractTexture *texture)
{
Q_D(QAbstractSpriteSheet);
if (d->m_texture != texture) {
d->updateTexture(texture);
d->updateSizes();
emit textureChanged(d->m_texture);
}
}
QMatrix3x3 QAbstractSpriteSheet::textureTransform() const
{
Q_D(const QAbstractSpriteSheet);
return d->m_textureTransform;
}
int QAbstractSpriteSheet::currentIndex() const
{
Q_D(const QAbstractSpriteSheet);
return d->m_currentIndex;
}
void QAbstractSpriteSheet::setCurrentIndex(int currentIndex)
{
Q_D(QAbstractSpriteSheet);
d->updateIndex(currentIndex);
}
} // namespace Qt3DExtras
QT_END_NAMESPACE
#include "moc_qabstractspritesheet.cpp"
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