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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_P_H
#define QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qmaterial_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QFilterKey;
class QEffect;
class QTechnique;
class QParameter;
class QShaderProgram;
class QShaderProgramBuilder;
class QRenderPass;
class QNoDepthMask;
class QBlendEquationArguments;
class QBlendEquation;
} // namespace Qt3DRender
namespace Qt3DExtras {
class QDiffuseSpecularMaterial;
class QDiffuseSpecularMaterialPrivate : public Qt3DRender::QMaterialPrivate
{
public:
QDiffuseSpecularMaterialPrivate();
void init();
void handleAmbientChanged(const QVariant &var);
void handleShininessChanged(const QVariant &var);
void handleTextureScaleChanged(const QVariant &var);
Qt3DRender::QEffect *m_effect;
Qt3DRender::QParameter *m_ambientParameter;
Qt3DRender::QParameter *m_diffuseParameter;
Qt3DRender::QParameter *m_specularParameter;
Qt3DRender::QParameter *m_diffuseTextureParameter;
Qt3DRender::QParameter *m_specularTextureParameter;
Qt3DRender::QParameter *m_shininessParameter;
Qt3DRender::QParameter *m_normalTextureParameter;
Qt3DRender::QParameter *m_textureScaleParameter;
Qt3DRender::QTechnique *m_gl3Technique;
Qt3DRender::QTechnique *m_gl2Technique;
Qt3DRender::QTechnique *m_es2Technique;
Qt3DRender::QTechnique *m_rhiTechnique;
Qt3DRender::QRenderPass *m_gl3RenderPass;
Qt3DRender::QRenderPass *m_gl2RenderPass;
Qt3DRender::QRenderPass *m_es2RenderPass;
Qt3DRender::QRenderPass *m_rhiRenderPass;
Qt3DRender::QShaderProgram *m_gl3Shader;
Qt3DRender::QShaderProgramBuilder *m_gl3ShaderBuilder;
Qt3DRender::QShaderProgram *m_gl2es2Shader;
Qt3DRender::QShaderProgramBuilder *m_gl2es2ShaderBuilder;
Qt3DRender::QShaderProgram *m_rhiShader;
Qt3DRender::QShaderProgramBuilder *m_rhiShaderBuilder;
Qt3DRender::QNoDepthMask *m_noDepthMask;
Qt3DRender::QBlendEquationArguments *m_blendState;
Qt3DRender::QBlendEquation *m_blendEquation;
Qt3DRender::QFilterKey *m_filterKey;
Q_DECLARE_PUBLIC(QDiffuseSpecularMaterial)
};
} // Qt3DExtras
QT_END_NAMESPACE
#endif // QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_P_H
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