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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DEXTRAS_QTEXTUREMATERIAL_P_H
#define QT3DEXTRAS_QTEXTUREMATERIAL_P_H
#include <QMatrix3x3>
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qmaterial_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QFilterKey;
class QEffect;
class QAbstractTexture;
class QTechnique;
class QParameter;
class QShaderProgram;
class QRenderPass;
class QNoDepthMask;
class QBlendEquationArguments;
class QBlendEquation;
} // namespace Qt3DRender
namespace Qt3DExtras {
class QTextureMaterial;
class QTextureMaterialPrivate : public Qt3DRender::QMaterialPrivate
{
QTextureMaterialPrivate();
void init();
void handleTextureChanged(const QVariant &var);
void handleTextureTransformChanged(const QVariant &var);
Qt3DRender::QEffect *m_textureEffect;
Qt3DRender::QParameter *m_textureParameter;
Qt3DRender::QParameter *m_textureTransformParameter;
Qt3DRender::QTechnique *m_textureGL3Technique;
Qt3DRender::QTechnique *m_textureGL2Technique;
Qt3DRender::QTechnique *m_textureES2Technique;
Qt3DRender::QTechnique *m_textureRHITechnique;
Qt3DRender::QRenderPass *m_textureGL3RenderPass;
Qt3DRender::QRenderPass *m_textureGL2RenderPass;
Qt3DRender::QRenderPass *m_textureES2RenderPass;
Qt3DRender::QRenderPass *m_textureRHIRenderPass;
Qt3DRender::QShaderProgram *m_textureGL3Shader;
Qt3DRender::QShaderProgram *m_textureGL2ES2Shader;
Qt3DRender::QShaderProgram *m_textureRHIShader;
Qt3DRender::QNoDepthMask *m_noDepthMask;
Qt3DRender::QBlendEquationArguments *m_blendState;
Qt3DRender::QBlendEquation *m_blendEquation;
Qt3DRender::QFilterKey *m_filterKey;
public:
Q_DECLARE_PUBLIC(QTextureMaterial)
};
} // Qt3DExtras
QT_END_NAMESPACE
#endif // QT3DEXTRAS_QTEXTUREMATERIAL_P_H
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