summaryrefslogtreecommitdiffstats
path: root/src/input/backend/qabstractphysicaldevicebackendnode_p.h
blob: 9752fee9fb37804d266bad468d4632d9a91cbadb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#ifndef QT3DINPUT_QABSTRACTPHYSICALDEVICEBACKENDNODE_P_H
#define QT3DINPUT_QABSTRACTPHYSICALDEVICEBACKENDNODE_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DInput/private/backendnode_p.h>

#include <Qt3DInput/private/qt3dinput_global_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DCore {
class QBackendNodePrivate;
}

namespace Qt3DInput {

class QInputAspect;
class QAbstractPhysicalDeviceBackendNodePrivate;

class Q_3DINPUTSHARED_PRIVATE_EXPORT QAbstractPhysicalDeviceBackendNode : public Input::BackendNode
{
public:
    explicit QAbstractPhysicalDeviceBackendNode(QBackendNode::Mode mode);
    virtual void cleanup();
    void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;

    void setInputAspect(QInputAspect *aspect);
    QInputAspect *inputAspect() const;

    float processedAxisValue(int axisIdentifier);
    virtual float axisValue(int axisIdentifier) const = 0;
    virtual bool isButtonPressed(int buttonIdentifier) const = 0;

protected:
    QAbstractPhysicalDeviceBackendNode(QAbstractPhysicalDeviceBackendNodePrivate &dd);

    Q_DECLARE_PRIVATE(QAbstractPhysicalDeviceBackendNode)
};

} // Qt3DInput

QT_END_NAMESPACE

#endif // QT3DINPUT_QABSTRACTPHYSICALDEVICEBACKENDNODE_H