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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "executor_p.h"
#include <Qt3DLogic/qframeaction.h>
#include <Qt3DCore/qnode.h>
#include <QtCore/qsemaphore.h>
#include <Qt3DCore/private/qscene_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DLogic {
namespace Logic {
using namespace Qt3DCore;
Executor::Executor(QObject *parent)
: QObject(parent)
, m_scene(nullptr)
{
}
/*!
Called from context of main thread
*/
void Executor::processLogicFrameUpdates(const QList<QNodeId> &nodeIds, float dt)
{
if (!m_scene || nodeIds.isEmpty())
return;
const QList<QNode *> nodes = m_scene->lookupNodes(nodeIds);
for (QNode *node : nodes) {
QFrameAction *frameAction = qobject_cast<QFrameAction *>(node);
if (frameAction && frameAction->isEnabled())
frameAction->onTriggered(dt);
}
}
} // namespace Logic
} // namespace Qt3DLogic
QT_END_NAMESPACE
#include "moc_executor_p.cpp"
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