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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qlogicaspect.h"
#include "qlogicaspect_p.h"
#include <Qt3DLogic/qframeaction.h>
#include <Qt3DCore/qnode.h>
#include <QtCore/QThread>
#include <QtGui/QWindow>
#include <Qt3DLogic/private/executor_p.h>
#include <Qt3DLogic/private/handler_p.h>
#include <Qt3DLogic/private/manager_p.h>
#include <Qt3DCore/private/qchangearbiter_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/private/qservicelocator_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DLogic {
using namespace Qt3DCore;
/*!
\class Qt3DLogic::QLogicAspect
\inherits Qt3DCore::QAbstractAspect
\inmodule Qt3DLogic
\brief Responsible for handling frame synchronization jobs.
\since 5.7
*/
QLogicAspectPrivate::QLogicAspectPrivate()
: QAbstractAspectPrivate()
, m_time(0)
, m_manager(new Logic::Manager)
, m_executor(new Logic::Executor)
, m_callbackJob(new Logic::CallbackJob)
{
m_callbackJob->setManager(m_manager.data());
m_manager->setExecutor(m_executor.data());
}
void QLogicAspectPrivate::onEngineAboutToShutdown()
{
m_executor->setScene(nullptr);
}
void QLogicAspectPrivate::registerBackendTypes()
{
Q_Q(QLogicAspect);
q->registerBackendType<QFrameAction>(QBackendNodeMapperPtr(new Logic::HandlerFunctor(m_manager.data())));
}
/*!
Constructs a new Qt3DLogic::QLogicAspect instance with \a parent.
*/
QLogicAspect::QLogicAspect(QObject *parent)
: QLogicAspect(*new QLogicAspectPrivate(), parent) {}
/*! \internal */
QLogicAspect::QLogicAspect(QLogicAspectPrivate &dd, QObject *parent)
: QAbstractAspect(dd, parent)
{
Q_D(QLogicAspect);
setObjectName(QStringLiteral("Logic Aspect"));
d->registerBackendTypes();
d_func()->m_manager->setLogicAspect(this);
}
/*! \internal */
QLogicAspect::~QLogicAspect()
{
}
/*! \internal */
std::vector<QAspectJobPtr> QLogicAspect::jobsToExecute(qint64 time)
{
Q_D(QLogicAspect);
const qint64 deltaTime = time - d->m_time;
const float dt = static_cast<float>(deltaTime) / 1.0e9;
d->m_manager->setDeltaTime(dt);
d->m_time = time;
// Create jobs that will get executed by the threadpool
if (d->m_manager->hasFrameActions())
return {d->m_callbackJob};
return {};
}
/*! \internal */
void QLogicAspect::onRegistered()
{
}
/*! \internal */
void QLogicAspect::onEngineStartup()
{
Q_D(QLogicAspect);
d->m_executor->setScene(d->m_arbiter->scene());
}
} // namespace Qt3DLogic
QT_END_NAMESPACE
QT3D_REGISTER_NAMESPACED_ASPECT("logic", QT_PREPEND_NAMESPACE(Qt3DLogic), QLogicAspect)
#include "moc_qlogicaspect.cpp"
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