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// Copyright (C) 2018 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_GRAPHICSHELPERES3_1_H
#define QT3DRENDER_RENDER_GRAPHICSHELPERES3_1_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <graphicshelperes3_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
class GraphicsHelperES3_1 : public GraphicsHelperES3
{
public:
GraphicsHelperES3_1();
~GraphicsHelperES3_1();
bool supportsFeature(Feature feature) const override;
void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) override;
void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) override;
void memoryBarrier(QMemoryBarrier::Operations barriers) override;
void drawArraysIndirect(GLenum mode,void *indirect) override;
void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override;
void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) override;
std::vector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) override;
// QGraphicHelperInterface interface
UniformType uniformTypeFromGLType(GLenum glType) override;
uint uniformByteSize(const ShaderUniform &description) override;
void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override;
};
} // namespace OpenGL
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_GRAPHICSHELPERES3_1_H
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