summaryrefslogtreecommitdiffstats
path: root/src/plugins/renderers/opengl/renderer/rendercommand_p.h
blob: 710430073e8952957db17c1999732689347f2f6c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H
#define QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <qglobal.h>
#include <shaderparameterpack_p.h>
#include <gl_handle_types_p.h>
#include <Qt3DRender/private/renderviewjobutils_p.h>
#include <Qt3DCore/private/vector_helper_p.h>
#include <Qt3DRender/private/handle_types_p.h>
#include <Qt3DRender/qgeometryrenderer.h>
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QMatrix4x4>
#include <vector>

QT_BEGIN_NAMESPACE

class QOpenGLVertexArrayObject;

namespace Qt3DRender {

namespace Render {

class RenderStateSet;
using RenderStateSetPtr = QSharedPointer<RenderStateSet>;

enum RebuildFlag {
    FullCommandRebuild = 1 << 0,
    LayerCacheRebuild = 1 << 1,
    MaterialCacheRebuild = 1 << 2,
    LightCacheRebuild = 1 << 3
};
Q_DECLARE_FLAGS(RebuildFlagSet, RebuildFlag)
Q_DECLARE_OPERATORS_FOR_FLAGS(RebuildFlagSet)

namespace OpenGL {

class GLShader;

class Q_AUTOTEST_EXPORT RenderCommand
{
public:
    RenderCommand();

    HVao m_vao; // VAO used during the submission step to store all states and VBOs
    HMaterial m_material; // Purely used to ease sorting (minimize stage changes, binding changes ....)
    GLShader *m_glShader; // GL Shader to be used at render time
    Qt3DCore::QNodeId m_shaderId; // Shader for given pass and mesh
    ShaderParameterPack m_parameterPack; // Might need to be reworked so as to be able to destroy the
                            // Texture while submission is happening.
    RenderStateSetPtr m_stateSet;

    HGeometry m_geometry;
    HGeometryRenderer m_geometryRenderer;

    HBuffer m_indirectDrawBuffer; // Reference to indirect draw buffer (valid only m_drawIndirect == true)
    HComputeCommand m_computeCommand;

    // A QAttribute pack might be interesting
    // This is a temporary fix in the meantime, to remove the hacked methods in Technique
    std::vector<int> m_activeAttributes;

    float m_depth;
    int m_changeCost;

    enum CommandType {
        Draw,
        Compute
    };

    CommandType m_type;
    int m_workGroups[3];

    // Values filled for draw calls by Renderer (in prepare Submission)
    GLsizei m_primitiveCount;
    QGeometryRenderer::PrimitiveType m_primitiveType;
    int m_restartIndexValue;
    int m_firstInstance;
    int m_firstVertex;
    int m_verticesPerPatch;
    int m_instanceCount;
    int m_indexOffset;
    uint m_indexAttributeByteOffset;
    GLint m_indexAttributeDataType;
    uint m_indirectAttributeByteOffset;
    bool m_drawIndexed;
    bool m_drawIndirect;
    bool m_primitiveRestartEnabled;
    bool m_isValid;
};

Q_AUTOTEST_EXPORT bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept;

inline bool operator!=(const RenderCommand &lhs, const RenderCommand &rhs) noexcept
{ return !operator==(lhs, rhs); }

} // namespace OpenGL

} // namespace Render

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H