summaryrefslogtreecommitdiffstats
path: root/src/plugins/renderers/rhi/graphicshelpers/submissioncontext_p.h
blob: bb639ccfcc72128681d6bc6a9066ec41a6b66511 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
// Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
// Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only

#ifndef QT3DRENDER_RENDER_RHI_SUBMISSIONCONTEXT_H
#define QT3DRENDER_RENDER_RHI_SUBMISSIONCONTEXT_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <rhibuffer_p.h>
#include <Qt3DRender/qclearbuffers.h>
#include <Qt3DRender/private/handle_types_p.h>
#include <Qt3DRender/qblitframebuffer.h>
#include <Qt3DRender/private/shader_p.h>
#include <Qt3DRender/private/statemask_p.h>
#include <Qt3DRender/private/qgraphicsapifilter_p.h>
#include <shaderparameterpack_p.h>
#include <shadervariables_p.h>
#include <rhihandle_types_p.h>
#include <QSurface>
#include <QOffscreenSurface>
#include <rhi/qrhi.h>

QT_BEGIN_NAMESPACE

class QAbstractOpenGLFunctions;

namespace Qt3DRender {

namespace Render {

class Material;
class AttachmentPack;
class Attribute;
class Buffer;
class ShaderManager;
struct StateVariant;
class RenderTarget;
class RenderStateSet;

namespace Rhi {

class Renderer;
class GraphicsHelperInterface;
class RHITexture;
class RHIShader;
class RHIShaderManager;
class RenderCommand;

typedef QPair<QString, int> NamedUniformLocation;

class Q_AUTOTEST_EXPORT SubmissionContext
{
public:
    enum Feature {
        MRT = 0,
        Tessellation,
        UniformBufferObject,
        BindableFragmentOutputs,
        PrimitiveRestart,
        RenderBufferDimensionRetrieval,
        TextureDimensionRetrieval,
        ShaderStorageObject,
        Compute,
        DrawBuffersBlend,
        BlitFramebuffer,
        IndirectDrawing,
        MapBuffer,
        Fences,
        ShaderImage
    };

    enum FBOBindMode { FBODraw, FBORead, FBOReadAndDraw };

    SubmissionContext();
    ~SubmissionContext();

    void initialize();
    int id() const; // unique, small integer ID of this context
    void setRenderer(Renderer *renderer) { m_renderer = renderer; }

    void setDrivenExternally(bool drivenExternally);
    bool drivenExternally() const;

    bool beginDrawing(QSurface *surface);
    void endDrawing(bool swapBuffers);
    void releaseResources();
    void setOpenGLContext(QOpenGLContext *ctx);
    void setRHIContext(QRhi *ctx);
    void setDefaultRenderTarget(QRhiRenderTarget *target);
    void setCommandBuffer(QRhiCommandBuffer *commandBuffer);
    bool isInitialized() const { return m_initialized; }
    const GraphicsApiFilterData *contextInfo() const;

    // Shaders
    struct ShaderCreationInfo
    {
        bool linkSucceeded = false;
        QString logs;
    };

    ShaderCreationInfo createShaderProgram(RHIShader *shaderNode);
    void loadShader(Shader *shader, ShaderManager *shaderManager,
                    RHIShaderManager *rhiShaderManager);


    // FBO
    QImage readFramebuffer(const QRect &rect);
    void blitFramebuffer(Qt3DCore::QNodeId outputRenderTargetId,
                         Qt3DCore::QNodeId inputRenderTargetId, QRect inputRect, QRect outputRect,
                         uint defaultFboId,
                         QRenderTargetOutput::AttachmentPoint inputAttachmentPoint,
                         QRenderTargetOutput::AttachmentPoint outputAttachmentPoint,
                         QBlitFramebuffer::InterpolationMethod interpolationMethod);

    // Attributes
    void specifyAttribute(const Attribute *attribute, Buffer *buffer,
                          const ShaderAttribute *attributeDescription);
    void specifyIndices(Buffer *buffer);

    // Buffer
    void updateBuffer(Buffer *buffer);
    QByteArray downloadBufferContent(Buffer *buffer);
    void releaseBuffer(Qt3DCore::QNodeId bufferId);
    bool hasRHIBufferForBuffer(Buffer *buffer);
    RHIBuffer *rhiBufferForRenderBuffer(Buffer *buf);

    // RenderState
    void applyStateSet(const RenderStateSet *ss, QRhiGraphicsPipeline *graphicsPipeline);
    StateVariant *getState(RenderStateSet *ss, StateMask type) const;

    // Swap chain

    struct SwapChainInfo
    {
        QRhiSwapChain *swapChain = nullptr;
        QRhiRenderBuffer *renderBuffer = nullptr;
        QRhiRenderPassDescriptor *renderPassDescriptor = nullptr;
    };
    SwapChainInfo *swapChainForSurface(QSurface *surface) noexcept;

    QRhiResourceUpdateBatch *m_currentUpdates {};

    QRhi *rhi() const { return m_rhi; }
    QRhiCommandBuffer *currentFrameCommandBuffer() const;
    QRhiRenderTarget *currentFrameRenderTarget() const;
    QRhiRenderTarget *defaultRenderTarget() const;
    QRhiRenderPassDescriptor *currentRenderPassDescriptor() const;
    QRhiSwapChain *currentSwapChain() const;
    QSurfaceFormat format() const noexcept;

private:
    // FBO
    void bindFrameBufferAttachmentHelper(GLuint fboId, const AttachmentPack &attachments);
    void activateDrawBuffers(const AttachmentPack &attachments);
    // Buffers
    HRHIBuffer createRHIBufferFor(Buffer *buffer);
    void uploadDataToRHIBuffer(Buffer *buffer, RHIBuffer *b);
    QByteArray downloadDataFromRHIBuffer(Buffer *buffer, RHIBuffer *b);
    bool bindRHIBuffer(RHIBuffer *buffer, RHIBuffer::Type type);

    // States
    void applyState(const StateVariant &state, QRhiGraphicsPipeline *graphicsPipeline);

    bool m_initialized;
    bool m_ownsRhiCtx;
    bool m_drivenExternally;

    QHash<Qt3DCore::QNodeId, HRHIBuffer> m_renderBufferHash;

    Material *m_material;

    Renderer *m_renderer;

    GraphicsApiFilterData m_contextInfo;

    QRhi *m_rhi;
    QHash<QSurface *, SwapChainInfo> m_swapChains;
    QRhiSwapChain *m_currentSwapChain;
    QRhiRenderPassDescriptor *m_currentRenderPassDescriptor;
    QRhiRenderTarget *m_defaultRenderTarget;
    QRhiCommandBuffer *m_defaultCommandBuffer;

#ifndef QT_NO_OPENGL
    QOffscreenSurface *m_fallbackSurface;
#endif
};

} // namespace Rhi
} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_RHI_SUBMISSIONCONTEXT_H