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/****************************************************************************
**
** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#ifndef QT3DRENDER_RENDER_RHI_RHIGRAPHICSPIPELINE_H
#define QT3DRENDER_RENDER_RHI_RHIGRAPHICSPIPELINE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qrhi_p.h>
#include <rhihandle_types_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Rhi {
class RHIBuffer;
class RHIGraphicsPipeline
{
public:
struct UBOBuffer
{
HRHIBuffer handle {};
RHIBuffer *buffer {};
};
RHIGraphicsPipeline();
~RHIGraphicsPipeline();
QRhiBuffer *commandUBO() const { return m_cmdUbo; }
QRhiBuffer *renderViewUBO() const { return m_rvUbo; }
QRhiGraphicsPipeline *pipeline() const { return m_pipeline; }
QRhiShaderResourceBindings *shaderResourceBindings() const { return m_shaderResourceBindings; }
QHash<int, UBOBuffer> ubos() const { return m_ubos; }
int score() const { return m_score; }
void setPipeline(QRhiGraphicsPipeline *pipeline) { m_pipeline = pipeline; }
void setCommandUBO(QRhiBuffer *commandUBO) { m_cmdUbo = commandUBO; }
void setRenderViewUBO(QRhiBuffer *rvUBO) { m_rvUbo = rvUBO; }
void setShaderResourceBindings(QRhiShaderResourceBindings *shaderResourceBindings)
{
m_shaderResourceBindings = shaderResourceBindings;
}
void setUBOs(const QHash<int, UBOBuffer> ubos) { m_ubos = ubos; }
void setAttributesToBindingHash(const QHash<int, int> &attributeNameToBinding)
{
m_attributeNameIdToBindingIndex = attributeNameToBinding;
}
int bindingIndexForAttribute(int attributeNameId) const
{
return m_attributeNameIdToBindingIndex.value(attributeNameId, -1);
}
void increaseScore() { ++m_score; }
void decreaseScore() { --m_score; }
void cleanup();
private:
QRhiBuffer *m_rvUbo;
QRhiBuffer *m_cmdUbo;
QRhiGraphicsPipeline *m_pipeline;
QRhiShaderResourceBindings *m_shaderResourceBindings;
// For user defined uniforms
QHash<int, UBOBuffer> m_ubos;
QHash<int, int> m_attributeNameIdToBindingIndex;
int m_score;
};
} // Rhi
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_RHI_RHIGRAPHICSPIPELINE_H
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