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// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "scene3dsgmaterial_p.h"
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
/*!
\class Qt3DRender::Scene3DSGMaterial
\internal
\inherits QSGMaterial
\brief The Scene3DSGMaterial class is a custom QSGMaterial subclass used to
render a Scene3DSGNode
The Scene3DSGMaterial class renders a texture using premultiplied
alpha unlike the QSGSimpleTextureMaterial.
This is needed to properly integrate alpha blending from a Qt3D scene
within a QtQuick 2 scene.
*/
Scene3DSGMaterial::Scene3DSGMaterial()
: QSGMaterial()
, m_texture(nullptr)
, m_visible(false)
{
}
QSGMaterialShader *Scene3DSGMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
{
Q_UNUSED(renderMode);
return new Scene3DSGMaterialShader();
}
} // namespace Qt3DRender
QT_END_NAMESPACE
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