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// Copyright (C) 2021 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_SCENE3DSGMATERIALSHADER_P_H
#define QT3DRENDER_SCENE3DSGMATERIALSHADER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick/QSGMaterialShader>
#include <private/qglobal_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class Scene3DSGMaterialShader : public QSGMaterialShader
{
public:
Scene3DSGMaterialShader();
static QSGMaterialType type;
protected:
// QSGMaterialShader interface
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) final;
void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) final;
#else
public:
char const *const *attributeNames() const final;
void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) final;
protected:
const char *vertexShader() const final;
const char *fragmentShader() const final;
void initialize() final;
private:
int m_matrixId = -1;
int m_opacityId = -1;
#endif
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_SCENE3DSGMATERIALSHADER_P_H
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