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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3D_DRAWABLE_H
#define QT3D_DRAWABLE_H

#include <QObject>

#include <axisalignedboundingbox.h>

namespace Qt3D {

class QGraphicsContext;
class RenderShader;
class DrawStateSet;

class Drawable
{
public:
    Drawable();

    virtual ~Drawable();

   // RenderNode* node() const;

    /**
    * @brief make OpenGL drawing commands for this drawable.
    *
    * The correct context and shader will already be defined,
    * along with the transformation state. This method will
    * be run from the rendering thread, and hence should take
    * care if using mutable buffer data.
    *
    */
    virtual void sendDrawingCommands( QGraphicsContext* gc ) = 0;

    /**
     * @brief shader
     * @return
     */
    virtual RenderShader* shader() = 0;


    virtual DrawStateSet* stateSet();

    /**
     * @brief Called by render thread to initialize resources
     *
     * This will be called in the context of the renderer thread
     * once it has a fully created OpenGL context. The shader program for
     * this drawable will be active (so attribute data can be bound)
     */
    virtual void initializeGL(QGraphicsContext* dc);

    virtual void releaseGL();

    virtual AxisAlignedBoundingBox boundingBox() const = 0;

protected:

};

}

#endif // of QT3D_DRAWABLE_H