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INCLUDEPATH += $$PWD
HEADERS += \
$$PWD/renderthread_p.h \
$$PWD/renderconfiguration_p.h \
$$PWD/renderer_p.h \
$$PWD/renderview_p.h \
$$PWD/rendercommand_p.h \
$$PWD/renderqueue_p.h \
$$PWD/parameterpack_p.h \
$$PWD/rendertarget_p.h \
$$PWD/attachmentpack_p.h \
$$PWD/shadervariables_p.h \
$$PWD/qgraphicsutils_p.h \
$$PWD/managers_p.h \
$$PWD/handle_types_p.h \
$$PWD/platformsurfacefilter_p.h \
$$PWD/cameralens_p.h \
$$PWD/entity_p.h \
$$PWD/layer_p.h \
$$PWD/levelofdetail_p.h \
$$PWD/nodefunctor_p.h \
$$PWD/transform_p.h \
$$PWD/boundingvolumedebug_p.h \
$$PWD/nodemanagers_p.h \
$$PWD/triangleboundingvolume_p.h \
$$PWD/openglvertexarrayobject_p.h \
$$PWD/trianglesextractor_p.h \
$$PWD/buffervisitor_p.h \
$$PWD/bufferutils_p.h \
$$PWD/trianglesvisitor_p.h \
$$PWD/abstractrenderer_p.h \
$$PWD/computecommand_p.h \
$$PWD/rendersettings_p.h \
$$PWD/stringtoint_p.h \
$$PWD/backendnode_p.h \
$$PWD/rendertargetoutput_p.h \
$$PWD/uniform_p.h \
$$PWD/shaderparameterpack_p.h \
$$PWD/renderviewbuilder_p.h \
$$PWD/frameprofiler_p.h \
$$PWD/offscreensurfacehelper_p.h \
$$PWD/resourceaccessor_p.h \
$$PWD/commandthread_p.h
SOURCES += \
$$PWD/renderthread.cpp \
$$PWD/renderconfiguration.cpp \
$$PWD/renderer.cpp \
$$PWD/renderview.cpp \
$$PWD/rendercommand.cpp \
$$PWD/renderqueue.cpp \
$$PWD/parameterpack.cpp \
$$PWD/rendertarget.cpp \
$$PWD/managers.cpp \
$$PWD/platformsurfacefilter.cpp \
$$PWD/cameralens.cpp \
$$PWD/entity.cpp \
$$PWD/layer.cpp \
$$PWD/levelofdetail.cpp \
$$PWD/transform.cpp \
$$PWD/boundingvolumedebug.cpp \
$$PWD/nodemanagers.cpp \
$$PWD/triangleboundingvolume.cpp \
$$PWD/trianglesextractor.cpp \
$$PWD/trianglesvisitor.cpp \
$$PWD/computecommand.cpp \
$$PWD/rendersettings.cpp \
$$PWD/stringtoint.cpp \
$$PWD/backendnode.cpp \
$$PWD/rendertargetoutput.cpp \
$$PWD/attachmentpack.cpp \
$$PWD/openglvertexarrayobject.cpp \
$$PWD/uniform.cpp \
$$PWD/shaderparameterpack.cpp \
$$PWD/renderviewbuilder.cpp \
$$PWD/offscreensurfacehelper.cpp \
$$PWD/resourceaccessor.cpp \
$$PWD/commandthread.cpp
include($$OUT_PWD/../core/qt3dcore-config.pri)
QT_FOR_CONFIG += 3dcore-private
qtConfig(qt3d-profile-jobs): {
HEADERS += $$PWD/commandexecuter_p.h
SOURCES += $$PWD/commandexecuter.cpp
}
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