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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_TRANSFORM_H
#define QT3DRENDER_RENDER_TRANSFORM_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/backendnode_p.h>
#include <QtGui/qquaternion.h>
#include <QtGui/qvector3d.h>
#include <Qt3DCore/private/matrix4x4_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class Renderer;
class TransformManager;
class Q_3DRENDERSHARED_PRIVATE_EXPORT Transform : public BackendNode
{
public:
Transform();
void cleanup();
Matrix4x4 transformMatrix() const;
bool hasViewMatrix() const { return m_hasViewMatrix; }
const Matrix4x4& viewMatrix() const { return m_viewMatrix; }
QVector3D scale() const;
QQuaternion rotation() const;
QVector3D translation() const;
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) final;
private:
void updateMatrix();
bool m_hasViewMatrix;
Matrix4x4 m_viewMatrix;
Matrix4x4 m_transformMatrix;
QQuaternion m_rotation;
QVector3D m_scale;
QVector3D m_translation;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_TRANSFORM_H
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