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INCLUDEPATH += $$PWD
HEADERS += \
$$PWD/cameraselectornode_p.h \
$$PWD/clearbuffers_p.h \
$$PWD/framegraphnode_p.h \
$$PWD/framegraphvisitor_p.h \
$$PWD/layerfilternode_p.h \
$$PWD/nodraw_p.h \
$$PWD/qcameraselector.h \
$$PWD/qcameraselector_p.h \
$$PWD/qclearbuffers.h \
$$PWD/qclearbuffers_p.h \
$$PWD/qframegraphnode.h \
$$PWD/qframegraphnode_p.h \
$$PWD/qlayerfilter.h \
$$PWD/qlayerfilter_p.h \
$$PWD/qnodraw.h \
$$PWD/qrenderpassfilter.h \
$$PWD/qrenderpassfilter_p.h \
$$PWD/qrendertargetselector.h \
$$PWD/qrendertargetselector_p.h \
$$PWD/qsortpolicy.h \
$$PWD/qsortpolicy_p.h \
$$PWD/qrenderstateset.h \
$$PWD/qrenderstateset_p.h \
$$PWD/qtechniquefilter.h \
$$PWD/qtechniquefilter_p.h \
$$PWD/qviewport.h \
$$PWD/qviewport_p.h \
$$PWD/renderpassfilternode_p.h \
$$PWD/rendertargetselectornode_p.h \
$$PWD/sortpolicy_p.h \
$$PWD/statesetnode_p.h \
$$PWD/techniquefilternode_p.h \
$$PWD/viewportnode_p.h \
$$PWD/qfrustumculling.h \
$$PWD/frustumculling_p.h \
$$PWD/qdispatchcompute.h \
$$PWD/dispatchcompute_p.h \
$$PWD/qrendersurfaceselector.h \
$$PWD/qrendersurfaceselector_p.h \
$$PWD/rendersurfaceselector_p.h \
$$PWD/qdispatchcompute_p.h \
$$PWD/qrendercapture.h \
$$PWD/qrendercapture_p.h \
$$PWD/rendercapture_p.h \
$$PWD/qbuffercapture.h \
$$PWD/qbuffercapture_p.h \
$$PWD/buffercapture_p.h \
$$PWD/qframegraphnodecreatedchange.h \
$$PWD/qframegraphnodecreatedchange_p.h \
$$PWD/qmemorybarrier.h \
$$PWD/qmemorybarrier_p.h \
$$PWD/memorybarrier_p.h \
$$PWD/qproximityfilter.h \
$$PWD/qproximityfilter_p.h \
$$PWD/proximityfilter_p.h \
$$PWD/qblitframebuffer.h \
$$PWD/qblitframebuffer_p.h \
$$PWD/blitframebuffer_p.h \
$$PWD/qsetfence.h \
$$PWD/qwaitfence.h \
$$PWD/qwaitfence_p.h \
$$PWD/qsetfence_p.h \
$$PWD/setfence_p.h \
$$PWD/waitfence_p.h \
$$PWD/qnopicking.h \
$$PWD/nopicking_p.h \
$$PWD/qsubtreeenabler.h \
$$PWD/subtreeenabler_p.h
SOURCES += \
$$PWD/cameraselectornode.cpp \
$$PWD/clearbuffers.cpp \
$$PWD/framegraphnode.cpp \
$$PWD/framegraphvisitor.cpp \
$$PWD/layerfilternode.cpp \
$$PWD/nodraw.cpp \
$$PWD/qcameraselector.cpp \
$$PWD/qclearbuffers.cpp \
$$PWD/qframegraphnode.cpp \
$$PWD/qlayerfilter.cpp \
$$PWD/qnodraw.cpp \
$$PWD/qrenderpassfilter.cpp \
$$PWD/qrendertargetselector.cpp \
$$PWD/qsortpolicy.cpp \
$$PWD/qrenderstateset.cpp \
$$PWD/qtechniquefilter.cpp \
$$PWD/qviewport.cpp \
$$PWD/renderpassfilternode.cpp \
$$PWD/rendertargetselectornode.cpp \
$$PWD/sortpolicy.cpp \
$$PWD/statesetnode.cpp \
$$PWD/techniquefilternode.cpp \
$$PWD/viewportnode.cpp \
$$PWD/qfrustumculling.cpp \
$$PWD/frustumculling.cpp \
$$PWD/qdispatchcompute.cpp \
$$PWD/dispatchcompute.cpp \
$$PWD/qrendersurfaceselector.cpp \
$$PWD/rendersurfaceselector.cpp \
$$PWD/qrendercapture.cpp \
$$PWD/rendercapture.cpp \
$$PWD/qbuffercapture.cpp \
$$PWD/buffercapture.cpp \
$$PWD/qframegraphnodecreatedchange.cpp \
$$PWD/qmemorybarrier.cpp \
$$PWD/memorybarrier.cpp \
$$PWD/qproximityfilter.cpp \
$$PWD/proximityfilter.cpp \
$$PWD/qblitframebuffer.cpp \
$$PWD/blitframebuffer.cpp \
$$PWD/qsetfence.cpp \
$$PWD/qwaitfence.cpp \
$$PWD/setfence.cpp \
$$PWD/waitfence.cpp \
$$PWD/qnopicking.cpp \
$$PWD/nopicking.cpp \
$$PWD/qsubtreeenabler.cpp \
$$PWD/subtreeenabler.cpp
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