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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_PROXIMITYFILTER_P_H
#define QT3DRENDER_RENDER_PROXIMITYFILTER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/framegraphnode_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class Q_3DRENDERSHARED_PRIVATE_EXPORT ProximityFilter : public FrameGraphNode
{
public:
ProximityFilter();
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
float distanceThreshold() const { return m_distanceThreshold; }
Qt3DCore::QNodeId entityId() const { return m_entityId; }
#if defined(QT_BUILD_INTERNAL)
// For unit testing
void setDistanceThreshold(float distanceThreshold) { m_distanceThreshold = distanceThreshold; }
void setEntityId(Qt3DCore::QNodeId entityId) { m_entityId = entityId; }
#endif
private:
float m_distanceThreshold;
Qt3DCore::QNodeId m_entityId;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_PROXIMITYFILTER_P_H
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