summaryrefslogtreecommitdiffstats
path: root/src/render/framegraph/qtechniquefilter.cpp
blob: 2149d147e48c26e2a404b5fcf3aaf7e747ba5167 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qtechniquefilter.h"
#include "qtechniquefilter_p.h"
#include <Qt3DRender/qfilterkey.h>
#include <Qt3DRender/qparameter.h>
#include <Qt3DRender/qframegraphnodecreatedchange.h>

QT_BEGIN_NAMESPACE

using namespace Qt3DCore;

namespace Qt3DRender {

QTechniqueFilterPrivate::QTechniqueFilterPrivate()
    : QFrameGraphNodePrivate()
{
}

/*!
    \class Qt3DRender::QTechniqueFilter
    \inmodule Qt3DRender
    \since 5.7
    \brief A QFrameGraphNode used to select QTechniques to use.

    A Qt3DRender::QTechniqueFilter specifies which techniques are used
    by the FrameGraph when rendering the entities. QTechniqueFilter specifies
    a list of Qt3DRender::QFilterKey objects and Qt3DRender::QParameter objects.
    When QTechniqueFilter is present in the FrameGraph, only the techiques matching
    the keys in the list are used for rendering. The parameters in the list can be used
    to set values for shader parameters. The parameters in QTechniqueFilter
    override parameters in QMaterial, QEffect, QTechnique and QRenderPass, but are overridden
    by parameters in QRenderPassFilter.
*/

/*!
    \qmltype TechniqueFilter
    \inqmlmodule Qt3D.Render
    \instantiates Qt3DRender::QTechniqueFilter
    \inherits FrameGraphNode
    \since 5.7
    \brief A FrameGraphNode used to select used Techniques.

    A TechniqueFilter specifies which techniques are used by the FrameGraph
    when rendering the entities. TechniqueFilter specifies
    a list of FilterKey objects and Parameter objects.
    When TechniqueFilter is present in the FrameGraph, only the techiques matching
    the keys in list are used for rendering. The parameters in the list can be used
    to set values for shader parameters. The parameters in TechniqueFilter
    override parameters in Material, Effect, Technique and RenderPass, but are overridden
    by parameters in RenderPassFilter.
*/

/*!
    \qmlproperty list<FilterKey> TechniqueFilter::matchAll
    Holds the list of filterkeys used by the TechiqueFilter
*/

/*!
    \qmlproperty list<Parameter> TechniqueFilter::parameters
    Holds the list of parameters used by the TechiqueFilter
*/

/*!
    The constructor creates an instance with the specified \a parent.
 */
QTechniqueFilter::QTechniqueFilter(QNode *parent)
    : QFrameGraphNode(*new QTechniqueFilterPrivate, parent)
{
}

/*! \internal */
QTechniqueFilter::~QTechniqueFilter()
{
}

/*! \internal */
QTechniqueFilter::QTechniqueFilter(QTechniqueFilterPrivate &dd, QNode *parent)
    : QFrameGraphNode(dd, parent)
{
}

/*!
    Returns a vector of the current keys for the filter.
 */
QVector<QFilterKey *> QTechniqueFilter::matchAll() const
{
    Q_D(const QTechniqueFilter);
    return d->m_matchList;
}

/*!
    Add the \a filterKey to the match vector.
 */
void QTechniqueFilter::addMatch(QFilterKey *filterKey)
{
    Q_ASSERT(filterKey);
    Q_D(QTechniqueFilter);
    if (!d->m_matchList.contains(filterKey)) {
        d->m_matchList.append(filterKey);

        // Ensures proper bookkeeping
        d->registerDestructionHelper(filterKey, &QTechniqueFilter::removeMatch, d->m_matchList);

        // We need to add it as a child of the current node if it has been declared inline
        // Or not previously added as a child of the current node so that
        // 1) The backend gets notified about it's creation
        // 2) When the current node is destroyed, it gets destroyed as well
        if (!filterKey->parent())
            filterKey->setParent(this);

        d->updateNode(filterKey, "matchAll", Qt3DCore::PropertyValueAdded);
    }
}

/*!
    Remove the \a filterKey from the match vector.
 */
void QTechniqueFilter::removeMatch(QFilterKey *filterKey)
{
    Q_ASSERT(filterKey);
    Q_D(QTechniqueFilter);
    if (!d->m_matchList.removeOne(filterKey))
        return;
    d->updateNode(filterKey, "matchAll", Qt3DCore::PropertyValueRemoved);
    // Remove bookkeeping connection
    d->unregisterDestructionHelper(filterKey);
}

/*!
    Add \a parameter to the vector of parameters that will be passed to the graphics pipeline.
 */
void QTechniqueFilter::addParameter(QParameter *parameter)
{
    Q_ASSERT(parameter);
    Q_D(QTechniqueFilter);
    if (!d->m_parameters.contains(parameter)) {
        d->m_parameters.append(parameter);

        // Ensures proper bookkeeping
        d->registerDestructionHelper(parameter, &QTechniqueFilter::removeParameter, d->m_parameters);

        // We need to add it as a child of the current node if it has been declared inline
        // Or not previously added as a child of the current node so that
        // 1) The backend gets notified about it's creation
        // 2) When the current node is destroyed, the child parameters get destroyed as well
        if (!parameter->parent())
            parameter->setParent(this);

        d->updateNode(parameter, "parameter", Qt3DCore::PropertyValueAdded);
    }
}

/*!
    Remove \a parameter from the vector of parameters passed to the graphics pipeline.
 */
void QTechniqueFilter::removeParameter(QParameter *parameter)
{
    Q_ASSERT(parameter);
    Q_D(QTechniqueFilter);
    if (!d->m_parameters.removeOne(parameter))
        return;
    d->updateNode(parameter, "parameter", Qt3DCore::PropertyValueRemoved);
    // Remove bookkeeping connection
    d->unregisterDestructionHelper(parameter);
}

/*!
    Returns the current vector of parameters.
 */
QVector<QParameter *> QTechniqueFilter::parameters() const
{
    Q_D(const QTechniqueFilter);
    return d->m_parameters;
}

Qt3DCore::QNodeCreatedChangeBasePtr QTechniqueFilter::createNodeCreationChange() const
{
    auto creationChange = QFrameGraphNodeCreatedChangePtr<QTechniqueFilterData>::create(this);
    auto &data = creationChange->data;
    Q_D(const QTechniqueFilter);
    data.matchIds = qIdsForNodes(d->m_matchList);
    data.parameterIds = qIdsForNodes(d->m_parameters);
    return creationChange;
}

} // namespace Qt3DRender

QT_END_NAMESPACE