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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef CAMERA_P_H
#define CAMERA_P_H

#include <QMatrix4x4>
#include <QVector3D>

namespace Qt3D {

class CameraPrivate
{
public:
    CameraPrivate( Camera *qq )
        : q_ptr( qq )
        , m_position( 0.0f, 0.0f, 1.0f )
        , m_upVector( 0.0f, 1.0f, 0.0f )
        , m_viewCenter( 0.0f, 0.0f, 0.0f )
        , m_cameraToCenter( 0.0f, 0.0f, -1.0f )
        , m_projectionType( Camera::OrthogonalProjection )
        , m_nearPlane( 0.1f )
        , m_farPlane( 1024.0f )
        , m_fieldOfView( 25.0f )
        , m_aspectRatio( 1.0f )
        , m_left( -0.5 )
        , m_right( 0.5f )
        , m_bottom( -0.5f )
        , m_top( 0.5f )
        , m_viewMatrixDirty( true )
        , m_viewProjectionMatrixDirty( true )
        , m_syncNeeded( false )
    {
        updateOrthogonalProjection();
    }

    ~CameraPrivate()
    {
    }

    inline void updatePerpectiveProjection()
    {
        m_projectionMatrix.setToIdentity();
        m_projectionMatrix.perspective( m_fieldOfView, m_aspectRatio, m_nearPlane, m_farPlane );
        m_viewProjectionMatrixDirty = true;
        m_syncNeeded = true;
    }

    inline void updateOrthogonalProjection()
    {
        m_projectionMatrix.setToIdentity();
        m_projectionMatrix.ortho( m_left, m_right, m_bottom, m_top, m_nearPlane, m_farPlane );
        m_viewProjectionMatrixDirty = true;
        m_syncNeeded = true;
    }

    Q_DECLARE_PUBLIC( Camera )

    Camera *q_ptr;

    QVector3D m_position;
    QVector3D m_upVector;
    QVector3D m_viewCenter;

    QVector3D m_cameraToCenter; // The vector from the camera position to the view center

    Camera::ProjectionType m_projectionType;

    float m_nearPlane;
    float m_farPlane;

    float m_fieldOfView;
    float m_aspectRatio;

    float m_left;
    float m_right;
    float m_bottom;
    float m_top;

    mutable QMatrix4x4 m_viewMatrix;
    mutable QMatrix4x4 m_projectionMatrix;
    mutable QMatrix4x4 m_viewProjectionMatrix;

    mutable bool m_viewMatrixDirty;
    mutable bool m_viewProjectionMatrixDirty;
    mutable bool m_syncNeeded;
};

}

#endif // CAMERA_P_H